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Unearthed Arcana Why UA Psionics are never going to work in 5e.

Then summarize correctly. Don't misstate my positions in ways you know are wrong and have been corrected on before.

Okay

So Max's position is that every setting will have a magi-tech broad based economy of cantrips and low-level spells if magic isn't something that you must be born with the spark to perform. See, Max has stated repeatedly that everyone will want to learn magic, and families will always teach all their children magic, so the only way to limit the spread of magic into a broad-based industrial revolution ruled by magic-houses is to make it so you have to be born special then you can be taught how it all works.

Trying to show that skills with high levels of education required to learn do not spread nearly so fast leads us to being reminded that magic is super powerful and lets people lift mountains or turn people into frogs. So obviously, everyone wants to know how to do it and will pursue it and nothing other than not being born special would prevent that skill set from spreading throughout the middle-class becoming far too common.

Happier with this?
 

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The fact that the rules give an option that makes no logical sense doesn't mean that you have to or should follow those optional rules.
Yes, you're right. Multiclassing RAW have no limitations on how you become another class, but whether or not that's logical is not outlined in the rules, and shouldn't be assumed to be used in all/most games.
Well, they do have stat limitations. I think 13 in the primary stat for your main class and the one you go into, but I'm not looking at them at the moment and might be wrong.
 

Okay

So Max's position is that every setting will have a magi-tech broad based economy of cantrips and low-level spells if magic isn't something that you must be born with the spark to perform. See, Max has stated repeatedly that everyone will want to learn magic, and families will always teach all their children magic, so the only way to limit the spread of magic into a broad-based industrial revolution ruled by magic-houses is to make it so you have to be born special then you can be taught how it all works.

Trying to show that skills with high levels of education required to learn do not spread nearly so fast leads us to being reminded that magic is super powerful and lets people lift mountains or turn people into frogs. So obviously, everyone wants to know how to do it and will pursue it and nothing other than not being born special would prevent that skill set from spreading throughout the middle-class becoming far too common.

Happier with this?
It's not entirely accurate, but better than most of your summaries I suppose.
 

Maybe as society develops more in D&D worlds more people become wizards because their children get more schooling. The fact that wizards are rare doesn't prove that it is impossible for certain people to become wizards, it just shows that you need schooling to do so, and the extent of schooling you need is rare and uncommon.
 

Maybe as society develops more in D&D worlds more people become wizards because their children get more schooling. The fact that wizards are rare doesn't prove that it is impossible for certain people to become wizards, it just shows that you need schooling to do so, and the extent of schooling you need is rare and uncommon.
Why would it be rare, though? Wizards need/want money as much as the next guy. More, really, because research and item creation are expensive, and many like lavish living. There would be schools for the merchants and nobles, as well as individual teach for family members that want to learn and apprentices outside of that.
 

Have you all seen Onward? They gave an explanation in the movie at the beginning that could easily be applied to D&D.

Basically, magic is harder to do than technology. Magic is harder for a similar result. People by definition take the easiest way out of a problem, this is how we innovate. Sure, magic becomes more common as society progresses, until an easier, safer process is available.
 

Why would it be rare, though? Wizards need/want money as much as the next guy. More, really, because research and item creation are expensive, and many like lavish living. There would be schools for the merchants and nobles, as well as individual teach for family members that want to learn and apprentices outside of that.

Would Wizards be rare in D&D worlds? Yes, they are in mostly every world. Wizards don't need as much money as the next guy, they need more. They need money for spellbooks, spell ink, and other supplies to help them practice magic. It is 100% harder to learn magic than other subjects in schools. Sure, wizards can self teach, or be taught by a relative, but it's normally more efficient to teach in a classroom.
 

Have you all seen Onward? They gave an explanation in the movie at the beginning that could easily be applied to D&D.

Ahh, yes. I proposed a limiter like inborn spark and said I use it for my game(and I do), but the others here tore me apart over it.

Basically, magic is harder to do than technology. Magic is harder for a similar result. People by definition take the easiest way out of a problem, this is how we innovate. Sure, magic becomes more common as society progresses, until an easier, safer process is available.
Sure. That's a limiter, too. It's not present in D&D, though. D&D for the most part is not at that tech level. There aren't cars, airplanes, light bulbs, etc.

Edit: Magic is still the best way to accomplish great things.
 

Would Wizards be rare in D&D worlds? Yes, they are in mostly every world. Wizards don't need as much money as the next guy, they need more. They need money for spellbooks, spell ink, and other supplies to help them practice magic. It is 100% harder to learn magic than other subjects in schools. Sure, wizards can self teach, or be taught by a relative, but it's normally more efficient to teach in a classroom.
Most settings that I have seen have wizard schools, guilds, towers, colleges or the like in major cities. Finding a classroom in a setting where anyone can learn magic and wizards need lots of money shouldn't be that hard.
 

Most settings that I have seen have wizard schools, guilds, towers, colleges or the like in major cities. Finding a classroom in a setting where anyone can learn magic and wizards need lots of money shouldn't be that hard.
You would be correct.

how much are they charging though, and keep in mind, a peasant's wage is about 1 sp a day.
 

Into the Woods

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