jaelis
Oh this is where the title goes?
A powerful NPC warlock might indeed face constant interruptions from pesky adventurers. And might enjoy keeping chickens.A chicken coop in your home base? It's still really gamist, regardless. Why is this warlock so paranoid that he feels the need to constantly maintain hex when he's in his stronghold? Is it built on top of a hellmouth?
Agreed, but I don't even see how this would come up on a day when the warlock truly isn't expecting any danger. Maybe he kills a chicken maybe not, what does it matter. Is your concern here that you don't think the warlock should have his hex up if he's relaxing on the beach during what he thought was downtime, and you want to have a dragon turtle suddenly appear? I'll agree with you on that but I don't think it is what the OP was thinking about.Unless your games never involve any travel, not every day will be a dungeon delve. In my games, several days of travel can pass without any dangerous encounters.
Yes but unlike actual hands, the only think you can concentrate on is a spell. Holding an actual gun in my actual hand would clearly be an inconvenience. Maintaining concentration on hex doesn't seem inconvenient to me. And by this reasoning, would you argue against letting a warlock cast hex in the normal way in a battle, and then keeping concentration on it for the next 8 hours?You do have to hold the gun in your hand. It's just an invisible third hand we call concentration. You can only hold one thing in that hand.
We both agree that the actual mechanical benefit here is pretty marginal, and this is the main reason I'd say. But you seem to see some kind of in-game burden that makes the idea absurd since the benefit is so small. Is it that you interpret concentrating on a spell as a fairly intense, ongoing effort?If you end up casting a different concentration spell before needing hex, you'll drop hex anyway. If someone hits you before you use hex, you may drop hex anyway. It makes perfect sense to do this all the time if you think of the character as a bunch of stats. IMO, it makes no sense if you think of the character as a person.