D&D 5E Hex Shenanigans


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Here's what I think is going on, and I'm not trying to be disparaging.

We can all agree that the DM is a player in a session of D&D, correct? However, they aren't a Player (someone who plays a character in the game). This means that the DM is, in fact, on another team in the game that is D&D and therefore must be in competition with the Players in a game of D&D.

Basically: DM versus player style gaming, but the players are the instigators for the idea.

I'm not actually sure how this is relevant but more importantly, I find this part:

This means that the DM is, in fact, on another team in the game that is D&D and therefore must be in competition with the Players in a game of D&D.

Troubling and mostly wrong. The DM sets the stage, the obstacles/challenges etc. In a way he hopes will be interesting/challenging and fun for the players. The goal is for the players to be challenged and have fun. They may not always prevail/win but that's the point.

Saying the DM is in competition with the players is non-sensical - if that was the case the DM would ALWAYS win. That's not remotely the DMs role.
 



I'm not actually sure how this is relevant but more importantly, I find this part:



Troubling and mostly wrong. The DM sets the stage, the obstacles/challenges etc. In a way he hopes will be interesting/challenging and fun for the players. The goal is for the players to be challenged and have fun. They may not always prevail/win but that's the point.

Saying the DM is in competition with the players is non-sensical - if that was the case the DM would ALWAYS win. That's not remotely the DMs role.
I'm not saying that the DM is doing it.

I'm saying that the Players are paranoid that the DM is going to do it.
 

I'm not saying that the DM is doing it.

I'm saying that the Players are paranoid that the DM is going to do it.

And how is the DM making an arbitrary/contrary to the rules ruling going to help with that perception?

Trust is really important between players and DM - this kind of DM behavior is harmful to that trust.
 

And how is the DM making an arbitrary/contrary to the rules ruling going to help with that perception?

Trust is really important between players and DM - this kind of DM behavior is harmful to that trust.
An arbitrary ruling like "pointing a gun at your head and pulling the trigger kills you"...

I think you and I have differing opinions of arbitrary. Which is fine.
 


If the rules of the game don't say it automatically kills you then yes, the ruling is based on random choice or personal whim, rather than any reason or system; hence arbitrary.
Well here we are then, we're at that old bugaboo known as Personal Opinion and Interpretation.

Because, in my opinion, if someone in well, any story, shot themselves in the head and came out with only minor injuries, I'd be upset.

Although, there might be something else where I feel that something like that killing you is so blindingly obvious that it shouldn't at all be stated, but you have the (perfectly valid) opinion that if I don't mention that shooting yourself in the head causes massive damage at the very least, then that means that sort of rule is not in play at all.

It might be slightly on me for not saying straight up that taking a bullet to the brain is lethal, but it might also be on you because well, taking a slug to the dome and dying should be blindingly obvious.
 

An arbitrary ruling like "pointing a gun at your head and pulling the trigger kills you"...

I think you and I have differing opinions of arbitrary. Which is fine.

Also:

1. What you described is not guaranteed. Likely yes, guaranteed? Not even close.

So in a game, why not let the rules decide? Heck in 5e it's an auto crit and very likely to kill a low level character (but not certain) - what's the problem?

2. As I said way up thread, context and genre matters:

Isn't it a running joke that Banner has basically tried every way he can think of to kill himself, but thanks to the Hulk - nothing works?
 

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