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Guest 6801328
Guest
As much as I like roll20, and think the dynamic lighting and macros are other features are great, it's still....primitive. I keep thinking about what a VTT could look like if a real video game put their minds to it. And maybe...just maybe...an outcome of C19 is that VTTs are getting enough traffic and revenue to warrant significant investment. Not GTA levels of investment, but indie video game levels.
What features would YOU like to see in a VTT?
Here are some of mine:
What features would YOU like to see in a VTT?
Here are some of mine:
- 3D (instead of 2D), with a graphics quality ca. 2005
- Maneuverable/zoomable camera, including POV, so you can look out of your character's eyes and see the cool architecture.
- Animated monsters and PCs. Doesn't have to be highly sophisticated, but subtle movement and posture change when standing still, walking animation, and a simple animation for each attack. Also spell effects.
- Environmental animation and sound effects. Doors creaking as they swing open. Water gurgling. A fog rolling in.
- Huge library of models for monsters and PCs.
- Toolkit, similar to the HeroForge designer, for making your own.
- A toolkit for creating/editing dungeons. (This is probably the hardest part of the whole thing.)
- Editable (and shareable) AI for monsters, and scriptable environment.
- Integration with RPG rulesets. (This one is tricky. The answer is probably just to build D&D into it, but expose the API so anybody can write a plug-in, and character sheet, for specific systems.)