Hah, good point!Absolutely. Here, let me quote myself!![]()
Hah, good point!Absolutely. Here, let me quote myself!![]()
Well, everything I hear about PF2e monsters being tough is primarily from the +level design and crit design. You discussed how the AP stays within the range of -2 to +2, how a +3 can be deadly and they don't even have recommendations for below -4 or above +4. That provides a very narrow range of monsters that can be used without either being trivial or a TPK. Adding +level and Crits on +10 makes monsters get tougher very fast. That is just not my preference. I prefer a wide range of monsters that I can engage with and not have to worry about taking a PC down in one round (unless I want to).Please elaborate(in this or another thread)
Maybe something got lost underways. What I was talking about was that how monsters in 5E (too) often came across as hopelessly outclassed. That is, a monster might have a fearsome melee bite attack. But if the players can reliably deny it the opportunity to make that attack (more than maybe once in the combat), it ultimately doesn't matter.tricks to thwart PC shenanigans
I don't want to avoid giving Paizo credit, but I get your point. I just haven't had a chance to experience it yet. The better design you speak of isn't apparent to me from reading the book (Bestiary), it has to be experienced I gather. I simple don't have enough understanding of the overall system to give them the credit they are do. You pointed that out pretty quickly when I tried to review the Bestiary. I agreed and decided I couldn't really do that review justice until I had played the system...which killed that thread because I haven't had a chance to do that.I know you like to use this to avoid having to give Paizo credit for their monster design. As I've said before, I don't see the distiction as very useful, and I don't have an issue with just saying "Paizo does much better monsters in PF2 than WotC did monsters in 5E"![]()
Yes, that is what i was talking about when I said PC shenanigans. My experience with 5e is very different from yours and I haven't experienced my players having any undue methods to stop the monsters.Maybe something got lost underways. What I was talking about was that how monsters in 5E (too) often came across as hopelessly outclassed. That is, a monster might have a fearsome melee bite attack. But if the players can reliably deny it the opportunity to make that attack (more than maybe once in the combat), it ultimately doesn't matter.
In 5E I got the definite impression the player characters held all the cards (except for a small number of monsters that are both fearsome and versatile): speed, battlefield control, movement modes, buffs, debuffs, visibility, and so on.
Well, everything I hear about PF2e monsters being tough is primarily from the +level design and crit design. You discussed how the AP stays within the range of -2 to +2, how a +3 can be deadly and they don't even have recommendations for below -4 or above +4. That provides a very narrow range of monsters that can be used without either being trivial or a TPK. Adding +level and Crits on +10 makes monsters get tougher very fast. That is just not my preference. I prefer a wide range of monsters that I can engage with and not have to worry about taking a PC down in one round (unless I want to).
Now, I know you have said that PF2e monsters have tricks to thwart PC shenanigans, but I have neither seen it, because I haven't played yet (and my players are not the type), nor has that been an issue in my 5e games (see previous comment about my players).
I've never played with optimizers, so that has never been my experience. I know it is a thing, it has just never been my experience and I can't personally understand the desire.So far in PF2 if you design some orc enemies within that + or -2 range, they both feel like real creatures and are challenging. It's pretty surprising. After playing this game for decades with min-maxers, this has been an incredible surprise. My players are working very hard to trivialize this game and haven't been able to do it. They are literally combing over books to min-max, multiclassing, looking up magic items, and doing everything they can to break the math of the game as they've done with every edition I've played including 5E with astounding success to the point they trivialized 5E within months.
Maybe it is the min-max thing, but I have never had an issue with kicking my players butts. The "easy" monsters in the 5e MM are tough enough for my old group. Which made me sad as I had all of these custom monsters I couldn't use because they were to strong,But not PF2. They are still getting their butts kicked at lvl 11.
Allow me to clarify:
You absolutely can. Moderate + Moderate = Extreme.
What I'm saying is that you can't do it without losing a truckload of hit points. That is, you can't do it without taking significant downtime.
A party* can absolutely slaughter a whole level's worth of monsters in a single day. If:
- they don't care about the spellcasters much*
- they can take plenty of rests that are much longer than a mere 10 minutes. Sometimes you need 20 minutes, sometimes you need 80 minutes. (And this presupposes the Medicine skill. If you rely on a Cleric or, worse, potions, you will either not pull it off in a day, or you will go broke - consumables are terribly expensive in PF2)
*) remember, we're discussing relatively low-level parties still.
**) while our Cleric has been essential, the party would have been much better off with a fourth martial than the Wizard. This is, of course, because utility at low levels aren't essential, and, at least at low levels, the Wizard's damage output is second-tier at best. Once adventures demand fly or plane shift or polymorph or whatever we expect the Wizard to "come alive". Six whole levels of mediocrity is a heavy burden, though.
So if you're alright with the idea that the denizens of a dungeon stay put for several hours (if not days) without reacting to fallen comrades and guardians no matter how smart or organized they might be, you will have no problems with Paizo's adventures!
I think you misunderstood my question. I asked why is it better (or preferable as you put it) to make encounters easier in PF2e than it is to make them harder in other systems?
However, I do have a question for you: do your players like it? I guess this goes for @CapnZapp too as he has mentioned his players are similar. I ask because I posed this question a few years ago on these forums and I didn't get a definitive answer. I basically proposed a version of D&D very close to what PF2e has delivered. A lot of options and customization, but no real way to min-max / optimize. I thought of it a bit like the holy grail of D&D; however, I got the impression that the min-max type would not like it Of course they had never experienced it either, so I was wondering if your players are frustrated they can't game the system? For some at least, it appeared that is what they enjoy.
Maybe it is the min-max thing, but I have never had an issue with kicking my players butts. The "easy" monsters in the 5e MM are tough enough for my old group. Which made me sad as I had all of these custom monsters I couldn't use because they were to strong,![]()