CapnZapp
Legend
My problem is that I don't see any resource-preservation game in it. Medicine and its feats mean that once you've crunched the (very) cluttery numbers, you basically heal back up to full without spending resources in one hour. (Any resources you spend are things that recharge in precisely that hour).It may take some time for the players and DMs to learn to preserve resources and run a continuous series of encounters.
And since the encounter math is so (very) tight, I feel my hands are tied.
My natural inclination when the heroes procrastinate is to have the monsters react, and heroes usually don't want that to happen: bringing in reinforcements, regrouping, the like.
If the game is at maximum hardness already from the start I can't bring myself to doing that, since it isn't their fault they're struggling - they actually need to act cautious in order to survive.
And if I did bring myself to do it, I would just cause a TPK, since the game math simply doesn't allow you to fight two encounters as one, not even when the two encounters are only average.
At this stage I hear y'all saying "but crap the guidelines and ease off the difficulty" and you're right, it would solve all these problems. Except I want to make sure I'm not the only one having a problem here. Making a change would mean not running the AP as-is. And to make that change I want to hear it from the players.
Right now, I guess I'm just baffled about how high Paizo set the ribbon. Man, I thought I was tough...
