pming
Legend
Hiya!
This isn't so much a problem with the Feat, so much as it seems to be a problem with the Player expecting the DM to place "situations" where the PC's chosen Feat can come into play....in stead of the Player making choices that let the character make use of it if it becomes necessary.
I don't want to drone on and on, so I'll be brief.
There are two types of Players. One type passively Reacts to the world. Another type actively Engages the world.
IF we used feats, and I was a Player, and I chose that feat...I'd try and stick near walls, edges of pits, on stairways, on rooftops, etc. You never know when being able to climb at full rate, or jump with only a 5' start will give you an advantage (or allow a quick escape!).
^_^
Paul L. Ming
(Yes, I know all sorts of weak word plays to make on this one.)
Ehem.
In addition to the +1 Str or Dex, the Feat "Athlete" offers this:
All useful stuff, but compare to other Feats, how useful would you find this? Reflecting back to my own experiences, and imagining how much difference Athlete would have made:
- When you are prone, standing up uses only 5 feet of your movement.
- Climbing doesn’t cost you extra movement.
- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
- There have been a few times when the extra 10' of movement after standing up from prone would have helped. Not many.
- Likewise, there have been a handful of times when climbing speed really mattered, like getting shot at with arrows while on a ladder, or climbing a long way trying to join a fight in progress.
- Can't actually recall any circumstances when it would have been hugely beneficial to only need 5 feet for a running jump. I guess I could imagine a situation where I'm on a square next to something I want to jump, and by not having to back up 5' before running, I would save myself 10' overall. Yay.
So all very situationally useful, but unlikely to come up with in any one combat. Or really session. Or maybe even adventure. Although I guess it probably varies depending on your DM style.
If it weren't for the +1 Str/Dex I wouldn't really be considering it at all, but thematically it works with a character I'm thinking about. (The UA "Hero" Oath Paladin.)
Thoughts?
This isn't so much a problem with the Feat, so much as it seems to be a problem with the Player expecting the DM to place "situations" where the PC's chosen Feat can come into play....in stead of the Player making choices that let the character make use of it if it becomes necessary.
I don't want to drone on and on, so I'll be brief.
There are two types of Players. One type passively Reacts to the world. Another type actively Engages the world.
IF we used feats, and I was a Player, and I chose that feat...I'd try and stick near walls, edges of pits, on stairways, on rooftops, etc. You never know when being able to climb at full rate, or jump with only a 5' start will give you an advantage (or allow a quick escape!).
^_^
Paul L. Ming