I prefer to narrate those differences as to why the person with the high roll succeeded and the low roll failed
How does this have anything to do with what I was talking about? I mean, I also narrate why a PC succeeds or fails on any roll... but using a system to randomly determine the DC given a range instead of always using a set DC seems unrelated.
That’s a fun technique. If you lower a static DC by 5 and add +2d4 to it, you get the same average with a range of + or - 3 from that average, and a bit of a bell curve. Easy becomes 7-13, Medium becomes 12-18, Hard becomes 17-23, and Nearly Impossible becomes 22-28
Sure, bell-curve or linear, which ever and depending on the range you want to establish. I generally go with DC X + 1d6 because it always provides a 5-point range. If I want the average to be 15, for instance, I'll just do DC 12 + 1d6 (to get close) or DC 10 + 2d4 if I want exactly 15 average. For a wider range I rarely even use DC X + 2d6, such as DC 8 base yields DCs 10-20, with 15 average.
It works well if I don't really have an "in world" narrative reason to set a particular DC.
5E doesn't have skill checks. It has ability checks.
LOL, of course someone
HAS to bring this up...
It is a needless distinction IMO and when people insist on making this point it nearly always comes across as "You fools, don't you even understand how the game works? I know better, so
here let me set you straight so you will not make such a foolish mistake again."
IMO, it works better the other way...
I want to intimidate the pickpocket I caught (or whatever). I push them around, show my power over them, etc. What I am doing is
Intimidate, using Strength to influence it. It makes more sense than saying I am going to Strength them, using Intimidate. If I want to verbally threaten the pickpocket using the force of my personality to establish dominace over them, I am still Intimidating them, but now with Charisma.
Anyway, I could go on and on and on, but whatever.