Unearthed Arcana Revived, Noble Genie and Archivist Revisited in UA

The latest Unearthed Arcana replaces the Revived, Noble Genie, and Archivist subclasses with new versions called the Phantom, the Genie, and the Order of Scribes. https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited
The latest Unearthed Arcana replaces the Revived, Noble Genie, and Archivist subclasses with new versions called the Phantom, the Genie, and the Order of Scribes.

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bedir than

Full Moon Storyteller
NPCs can have Subclasses/features. Your not the ONLY Bladesinger out there.

Also, is it just me or have I been mispronouncing Djinni wrong this whole time? *Pronouncing the hard "D" in it like "D-Jin"?
nope, not a hard d sound

It's more a blend of the d and j into a single sound
 

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Chaosmancer

Legend
Also, I know it sort of misses the point, but the Warlock capstone is pretty weak anyways. Someone casting the Catnap spell on you does the same thing. And when a 3rd level spell is about as good as your 20th level ability, there is a problem.
 

doctorbadwolf

Heretic of The Seventh Circle
I'll acknowledge that the information was sparse, but what was in the prose version that was missing in the summary version? Because the point was that both versions contain the same quantity of useful information.
You didnt quote the whole prose version, so I don’t know.

But I can say with certainty that I’m just not gonna use the second example, regardless of whether it’s got the same data or not.
 

Oh it's definitely a good ability. Another benefit is that at the level you can finally bring in allies you can use it as a place to hide for a long rest. Who's going to suspect a battered lamp or bottle as something that holds the party.
There are lots of creative uses for it, especially if you have a familiar who can carry it about. Need to infiltrate the villain's hideout? Everyone hide in the bottle. Need to escape a trapped room full of poison gas? Quick, in the bottle. Ship sinking? In the bottle.
 


One tweak i would love to see them make to the Genie pact warlock is to add Planar Ally to the spell list - perhaps with a 'genie only' restriction. Maybe remove Phantasmal Killer, and even add a genie-only Planar Binding too? It's a fairly small modification, but it really helps emulate the old 2e Al-qadim feel a bit more, where being a sha'ir was as much about negotiation with genies as it was about blasting things. I'd also hope if they published this they'd add gen options as familiars for Chain pact warlocks too.

I do like this pact as a whole, but it really does expose the limitations of using the core warlock as the basis for subclasses. Fundamentally, the warlock is very often a vehicle for dishing out force damage via Eldritch Blast. Many of its invocations are directly tied to Eldritch Blast, and it's really hard to make a warlock that can carry its weight in the average party without Eldritch Blast and Agonizing Blast, at the very least.

(The blade pact hexblade is the exception that proves the rule - a whole new slate of invocations and spells had to be invented in order to make it viable, and even then most builds I've seen take Eldritch Blast for some ranged capability)

Surely an efreet-pacted Warlock would be throwing fire around rather than force, thematically? Well, Produce Flame is simply laughably weak when in comparison with Eldritch blast. Less damage, less range, no options for improving it via invocations, and a more easily resisted damage type. Same if you pact to a dao - i guess you start using Magic Stone? It actually does quite well early on, because it adds the casting stat to damage, but it simply doesn't scale at all. And - elephant in the room - you're not even going to be able to cast either of these in the first place without Pact of the Tome or Magical Initiate, because they're not on the warlock cantrip list.

I hope the designers will put some thought into addressing the tyranny of Eldritch Blast and making it possible to make a more thematic warlock. It's just such a mandatory choice for a warlock at the moment (unless you're intent on going full melee hexblade), and a mandatory choice is no choice at all. Even having some pacts modify the energy type that Eldritch blast puts out would be an improvement. Other than the Genie pacts dealing elemental damage, an Undying pact warlock that used a necrotic Eldritch Blast would seem a perfectly in-theme change.
 



Chaosmancer

Legend
There are lots of creative uses for it, especially if you have a familiar who can carry it about. Need to infiltrate the villain's hideout? Everyone hide in the bottle. Need to escape a trapped room full of poison gas? Quick, in the bottle. Ship sinking? In the bottle.

It is great, but I would have to point out that the eight hour time limit should be observed, especially if you are getting in the bottle to avoid drowning in a sinking ship. Because while you didn't drown, that bottle likely ended up buried in rubble, and you've simply delayed dying.

Now, if everyone except one who then dimension doors and swims. Viable strategy. You could even potentially survive swimming across the ocean that way, taking everyone into the bottle for long rests...That would be intense and impressive though. Kind of want to run that scenario and see what happens.
 

Bottles float.

And when you are up to 8 hours duration, you can take a long rest inside, and hence sustain the bottle indefinately.

And it makes an ideal place to keep your Apparatus of Kwalish.
 
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