Levistus's_Leviathan
5e Freelancer
They're not magic items. The PHB says this, IIRC.Unless the DM wisely rules that a wizards Spell Focus and Spell Component Bag counts as "magical items".![]()
They're not magic items. The PHB says this, IIRC.Unless the DM wisely rules that a wizards Spell Focus and Spell Component Bag counts as "magical items".![]()
No actual conditions, really. Some suggestions and thoughts by the OP. I was actually thinking about this earlier today and thought about starting another thread for "competition rules" etc.Were the actual dueling terms established yet? What distance, if any? What lighting or cover, if any? With different lighting or cover options, a hide with a bonus action character can wreck casters.
My personal choice is a Firbolg lore bard with Alert and Lucky. They have a 13 initiative bonus, can change the Portent roll forced on them by a diviner after the diviner can no longer change it and also subtract a d12 from the opponents initiative and add a d12 to their own initiative. Very high chance of going first.
No matter what starting range ( engaged, 30 feet, 120 feet, a mile, etc ) they can use a bonus action if needed to turn invisible and therefore make their first cast immune to counterspell. They get 8 spells from ANY lists to decimate opponents, along with the full bard list.
My personal first spell in these conditions would be Time Stop. This gives a minimum 2 turns and up to 5 to buff, maneuver, or whatever else you feel like to set up the win.
Were the actual dueling terms established yet? What distance, if any? What lighting or cover, if any? With different lighting or cover options, a hide with a bonus action character can wreck casters.
My personal choice is a Firbolg lore bard with Alert and Lucky. They have a 13 initiative bonus, can change the Portent roll forced on them by a diviner after the diviner can no longer change it and also subtract a d12 from the opponents initiative and add a d12 to their own initiative. Very high chance of going first.
No matter what starting range ( engaged, 30 feet, 120 feet, a mile, etc ) they can use a bonus action if needed to turn invisible and therefore make their first cast immune to counterspell. They get 8 spells from ANY lists to decimate opponents, along with the full bard list.
My personal first spell in these conditions would be Time Stop. This gives a minimum 2 turns and up to 5 to buff, maneuver, or whatever else you feel like to set up the win.
They're not magic items. The PHB says this, IIRC.
If you are more than 60' but less than 120', the sorcerer can distant counterspell; again, you cannot counter it, it is out of range.
LOL Nice catch!Distant counterspell doesn't work; the trigger for the reaction requires you to be within 60 ft.
And when you use Distant Spell on a spell with a range of touch, whose description says "the creature you touch", it doesn't extend the range to 30 ft either. Because all it does is change the "Range" line, right?Distant counterspell doesn't work; the trigger for the reaction requires you to be within 60 ft.
And when you use Distant Spell on a spell with a range of touch, whose description says "the creature you touch", it doesn't extend the range to 30 ft either. Because all it does is change the "Range" line, right?
(That really isn't how 5e works.)
And when you use Distant Spell on a spell with a range of touch, whose description says "the creature you touch", it doesn't extend the range to 30 ft either. Because all it does is change the "Range" line, right?
(That really isn't how 5e works.)