• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

Status
Not open for further replies.
On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


636252771691385727.jpg


@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

log in or register to remove this ad


log in or register to remove this ad

Morrus

Well, that was fun
Staff member
Blah blah bla
I said it before: it's a game 33% about killing and your sensitivity goes to "let's fix a 2% mechanic that could hurt somebody's sensitivity"... if you really gave a f**k you would address that 33% of direct, clear, undebatable violence that is there in front of your faces, not such a small and useless part of it.

But no, you are all just trolling, surfing the issue PoC are trying to solve, for real, in the real world to try to sound right, because you can't be: it's fantasy - all your academic deductions and theories are worth nothing and you keep telling someone their fantasy is wrong based on a huge set of assumptions you all push there where nobody ever spent a second associating Drow to black people (and for sure not writing a game for that reason).

I don't believe any of you; you are not here to improve the impact this game have, or how this game affects the world, or improve the fun or to be paladins against racism and prejudice. You are just trolls doing what trolls do: find a useless battle to pull all of us into, showcase how much you can use Google to sound smart, and troll with us.

I wouldn't spend a second on this if WoTC for fear of the twitter trolls wasn't near to start ruining this game again.
Insulting other members is bad enough.Insulting everybody takes some doing. Don’t post again in this thread, please.
 


Warpiglet

Adventurer
Wow. I always read that as ‘yellow’ or ‘red’ as primary colors. And the tan or brown of dwarves being more like people who are darker in complexions than say most Northern European.

If I am right, does that change things? I think it does.

The following quotations are from the 1e AD&D Monster Manual:

"The skin of bugbears is light yellow to yellow brown — typically dull yellow."
"Hill giants have tan to reddish brown skins, brown to black hair, and red-rimmed eyes."
"There is a great resemblance between gnolls and hyenas."
"Goblins range from yellow through dull orange to brick red in skin color."
"The hairy hides of hobgoblins range from dark reddish-brown to gray black. Their faces are bright red-orange to red."
"The hide of kobolds runs from very dark rusty brown to a rusty black."
"The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly violet in color."
"Orcs appear particularly disgusting because their coloration — brown or brownish green with a bluish sheen — highlights their pinkish snouts and ears."

"Elves are slim of build and pale complected."
"Dwarves are typically deep tan to light brown of skin, with ruddy cheeks and bright eyes (almost never blue)."
"Most gnomes are wood brown, a few range to gray brown, of skin. Their hair is medium to pure white, and their eyes are gray-blue to bright blue."

It can be seen that colours associated with real world non-white people are very common amongst evil humanoid races - yellow, red, brown, black. The least human-looking, the gnoll, resembles an African animal.

By contrast, elves are "pale", dwarves no darker than "light brown", and the "wood brown" gnomes have blue eyes.
 

TheSword

Legend
Third, WOTC's going to have to make a choice. If they keep attempting to use their product lines as a platform for their politics, they're guaranteed to alienate the opposing party and have a increasing probability of alienating the moderates as well. So they're guaranteed a loss of ~33% of their business, a high probability as they go further of losing ~66%. Their alternative is to not keep pushing their politics and risk losing some number of people who won't touch a game unless it validates their politics.

So "It's bad optics for business" is an interesting observation, because designing around politics is also bad for business.

If you read what the D&D team have said in the original post it really isn’t about politics. Some of the suggestions in the thread might be, but all the D&D team have said is that they intend to take humanoid races in a more nuanced direction. Using alignment a bit more sensibly. That isn’t politics it’s just being sensitive (as in picking up on stimulus around you).

If you think the old guard, dyed in the wool, “they’re taking our Drow” players are 33% of the game you are tripping. The wave of players coming in couldn’t give too hoots about what hobgoblins were supposed to like in 1983.
 

Zaukrie

New Publisher
Thanks to those that have participated in a positive manner. We made it into more comments than I thought.....but now poor Morrus and others need to do a lot of clean up......probably my last post:

Race is a terrible word to use in this game, imo. It is a made up construct (in real life) to keep us in tribes. It should not be a word in the next edition.

The discussion about species (for lack of a better word right now) that are mostly evil is the interesting discussion to me. Some people seem to think humanoids can't be that....since they have choice. But, that aberrations or demons can be that......but really, demons have choice. And just because we can't understand an aberrations motivations does not make them evil......how to balance that the game is A LOT about killing intelligent creatures with sensitivity to real life is a complex topic, but one I hope we can find a way to discuss politely and effectively.

The discussion about character species.....and not having any difference other than appearance (any player species w/o darkvision or wings, for example)....to me, that makes them humans that look different. I'm not sure if that's good or bad, if having halflings and humans be different is good or bad, but I'm interested in that discussion (and if there can be mechanical differences in general, w/o creating problems for real life people).

Again, thanks to Morrus for letting this go on, and I'm sorry for the bad actors that mean you have to take action......
 

Challenging moderation
Please review the rules about the usage of disparaging terms like ‘political correctness’ to dismiss the views of others.
Please suggest me another way to describe a fantasy that is intended to give the "least amount of offense, especially when describing groups identified by external markers such as race, gender, culture, or sexual orientation", as per ENCYCLOPÆDIA BRITANNICA definition. I know that this term has often been used in a disparaging way, but my poor english doesn't give me a lot of other way to quickly define it.
 

Minigiant

Legend
Supporter
If you prefer, maybe tag a creature type: "person".

Right now, 5e has been trying to use "humanoid" in this sense but it is too clunky and disruptive. For example, a Fey Eladrin is currently either "fey" or "humanoid" but never both. I would rather see a playable fey such as an Eladrin be both a "fey person". (Also humanoid seems too physically descriptive, and insufficiently empathic, like "featherless bipedal".)

Regarding Gnoll, you are correct, Gnolls as 5e conceives them are demons having no freewill, hence are neither "sentient" nor, if you prefer, a "person". (Thus never a player character.)

The thing is, the moment a creature stops being a robot, and enters the "roleplay" game, with a culture and motivations that make sense, and even a family of parents/creators and peers, so that a reallife player can "relate" to it, the creature is simply a human that looks different. The creature is phenomenologically and inevitably a human "person".



I know that veteran D&D players often enjoy a game of fantasy racism. The Players Handbook 1e even came with instructions on how to be a racist. (Elves hate Dwarves, etcetera.)

But I dont relate to fantasy racism being "fun". I doubt this is the part of the D&D heritage that is worth transmitting to future generations.



I definitely dont want a new race that is all Evil with blue eyes and blond hair. I want WotC to end the problem of participating in racism, not multiply it.

Exactly.
Crawford is talking about player characters. He wants orcs, drow, and gnoll to be playable.

Playable characters cannot be fleshy robots programmed by evil gods. It doesn't work.

A MM orc won't hunt a red dragon unless Gruumsh makes him. You can't roleplay that.
 


JiffyPopTart

Bree-Yark
They banned crusade????? They really banned crusade? (Shakes his head in disbelief, slap himself in the face and facepalm.)
I haven't played MtG since the mid/late 90s and Crusade and Pradesh Gypsies were the only cards I was familiar with out of the 7.

Invoke Prejudice
Crusade
Jihad
Stone-Throwing Devils
Pradesh Gypsies
Cleanse
Imprison
 

Status
Not open for further replies.
Remove ads

Remove ads

Top