werecorpse
Adventurer
Cure wounds could be Level x (1d8+stat) which would boost it when used at higher levels?
I play that when cure wounds is cast at 3rd level or higher it has a range of 30’ and does double stat bonus so it’s a more substantial boost. I also play that hit point go to -10 and, like Hellditch, intelligent enemies murder unconscious PCs if they keep getting up so healing word is less useful to restore consciousness.
I play that when cure wounds is cast at 3rd level or higher it has a range of 30’ and does double stat bonus so it’s a more substantial boost. I also play that hit point go to -10 and, like Hellditch, intelligent enemies murder unconscious PCs if they keep getting up so healing word is less useful to restore consciousness.