D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Oofta

Legend
Dooooood....what?
Humans are not monsters. Orcs are not humans. That should be clear from everything I've posted, including the post you were responding to. To say that I think any real world group, ethnicity or culture are the equivalent of fantasy monsters is insulting.

My preference is to let monsters be monsters, whether or not those monsters are vaguely human shaped.
 

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Humans are not monsters. Orcs are not humans. That should be clear from everything I've posted, including the post you were responding to. To say that I think any real world group, ethnicity or culture are the equivalent of fantasy monsters is insulting.

My preference is to let monsters be monsters, whether or not those monsters are vaguely human shaped.
In every sense of the word no greater monsters are there in the real world but humans.
 


TheSword

Legend
Humans are not monsters. Orcs are not humans. That should be clear from everything I've posted, including the post you were responding to. To say that I think any real world group, ethnicity or culture are the equivalent of fantasy monsters is insulting.

My preference is to let monsters be monsters, whether or not those monsters are vaguely human shaped.
The M&M thing was unfortunately close to a fairly unpleasant Skittles thing. I wouldn’t read too much more into the comment that’s that.
 
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Olrox17

Hero
People have been noticing it for years. if you didn't know that, it is because you've not been listening.
Of course. And the vast majority of the RPG public didn't agree with those opinions. If they did, all of this would've happened years ago.
It's happening now because of a strong emotional (ergo, irrational) response to a very tragic and horrible crime. D&D is the innocent bystander paying the price for a crime it didn't commit. Crawford was smart to respond the way he did, from a business perspective.
 

Oofta

Legend
I need to just go back to ignoring this thread.

I don't have a problem with evil monsters in a game. I don't care if those monsters are a giant floating beach ball with multiple eyes, a beautiful female with bat wings or an orc. Nor do I care much about what some dead author thought back in 30s.

It's a game. As a game there needs to be protagonists. Some of those protagonists happen to be vaguely human looking. I've explained repeatedly why I think the majority of orcs being evil because of culture is even worse than them being evil because of magic.

To be told that I think just like ... well I can't say what I really think of certain people because I don't want to violate forum rules.
 



G

Guest 6801328

Guest
Humans are not monsters. Orcs are not humans. That should be clear from everything I've posted, including the post you were responding to. To say that I think any real world group, ethnicity or culture are the equivalent of fantasy monsters is insulting.

My preference is to let monsters be monsters, whether or not those monsters are vaguely human shaped.

That’s great.

But you are reading WAY too much into this.

Did you not notice the parallel between M&Ms and Skittles?
 


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