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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Remathilis

Legend
As the world changes around D&D, I feel any hypothetical "new" edition of the game is going to end up far more radically different than 5e's "evergreen" mentality wants. I do not see how "race" and "alignment" survive as concepts in a 6e. I am increasingly feeling even the classic ability scores and many (if not all) classes will not survive.
 

Minigiant

Legend
Supporter
I feel the main concern is freewill.

If the creature truly lacks freewill, whether a fiend, beast, or monstrosity, then they lack the "person" creature type.

Then if they lack freewill, the DM needs to play them that way. Beasts operate by instinct.

Fiends and angels are ethical echoes of the party. If the party is behaving badly, then the fiend is especially dangerous (or the angel becomes corrupt), and if the party is ethically strong, the fiend can even be negotiable. Poetic justice is always a lovely touch.

Exactly. Goblins and Koboldshave free will.

They are just cowardly and small. Thus making them easy for a warlord or dragon to dominate. And if they manage to escape, they make become spiteful and mean to the world around them.

Fiends and Celestials are walking alignment monster with minds bound to the will of a master or a magical source. Fey are crazy. Aberrations are alien xeno scum.
 


Exactly. Goblins and Koboldshave free will.

They are just cowardly and small. Thus making them easy for a warlord or dragon to dominate. And if they manage to escape, they make become spiteful and mean to the world around them.

Fiends and Celestials are walking alignment monster with minds bound to the will of a master or a magical source. Fey are crazy. Aberrations are alien xeno scum.
For fiends and celestials, I consider alignment itself to their "master", like a mechanical force of gravity.

Fey are forces of nature, literally, behaving as if a dangerous waterfall, or whatever.

Aberrations are personifications of insanity. Sometimes I refer to a reallife disturbing dream for inspiration, and heighten it.
 

Whizbang Dustyboots

Gnometown Hero
As the world changes around D&D, I feel any hypothetical "new" edition of the game is going to end up far more radically different than 5e's "evergreen" mentality wants. I do not see how "race" and "alignment" survive as concepts in a 6e. I am increasingly feeling even the classic ability scores and many (if not all) classes will not survive.
Alignment barely exists. Like the Primordial language -- which only one monster in the Monster Manual appears to actually speak! -- it appears to be something they put in the books and never got back around to taking out, even as design thinking evolved.

If they marked it as an optional rule and maybe even tucked it into the DMG instead of the PHB, I don't think it would affect much at all.
 


Zero points, but... watch your language, please.
EDIT: I've decided to edit this post due to the mod decree from a few pages ago that I hadn't seen when I first posted it, but naughty word has my mood been ruined for the night.
 
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