D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
On the other hand, they've really crapped in the OSR pool, somewhat ruining that scene.

"Is this guy into old school games or old school ... oh, dear."

Indeed, that's why I quit the self-proclaimed OSR forums after yet another: ''is this game OSR enough?!'' thread. Its sickening to see people glorifying their hobby by how much they can gatekeep stuff!
 

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Shadow Demon

Explorer
At least “peoples” is better choice than Pf2e ancestries which is nonsensical to me. So, I think as I am building a character: “Do I want him to be of the elvish people with a drow ancestry?” I guess it can grow on me.
 

BnaaUK

Explorer
Meanwhile, they ignore repeated requests to make their classic products disabled friendly by leaving them OCR'd terribly. So that one cannot use a screenreader, the number of things I've brought off the DM's Guild that I can't use because they're not disabled friendly is enough to make me really angry.

But who cares about that, right? That seems to be the general opinion of lots of the D&D community, in my experience.
 

toucanbuzz

No rule is inviolate
We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.

THIS is what matters the most. You can pat yourself on the back for not offending cultures X, Y, and Z all you want in a fantasy setting by mildly changing the text in a handful of books in a world where you murder dragons based on the color of their scales and obliterate other sentient humanoids for a cash reward. None of it matters unless you're actually doing something in the real world.

D&D is a fantasy world. It isn't real. Odds are, you're going to offend anyone who associates in the slightest with orcs (violent cultures that perhaps are misunderstood because orcs just need a hug), goblins (slightly less violent cultures with trickster features who also need a hug to switch to good), beholders (intellectual but malevolent cultures who need a hug), evil dragons (I'm colored red so I'm evil but dammit, if I had a hug I'd be not evil), mind flayers (intellectual but malevolent cultures who need a hug but probably will still eat your brains), cultists (of all kinds and pseudo-religions and who are you to tell me my religion is wrong), drow (I was born evil but I'm choosing to be awesome like Drizz't, and if you just gave me a hug), duergar (we don't have a literary hero yet like Drow, but essentially we're like Drizz't, and F-U for not giving little people their due with a literary anti-hero like Drizz't you racist bastards), demons (I've repented my ways, don't I get a second chance you unforgiving bastards), devils (same thing), and pretty much anything because D&D is going to offend some culture. Fantasy is built upon stereotypes of what good and evil act like.

I'd rather WOTC bring in fresh perspectives to adventures and diversify its settings than try to solve real-world racism in-game by opting to change your ability scores. Haven't we had enough discussions started over solving matters in-table rather than off-table?
 

Levistus's_Leviathan

5e Freelancer
Meanwhile, they ignore repeated requests to make their classic products disabled friendly by leaving them OCR'd terribly. So that one cannot use a screenreader, the number of things I've brought off the DM's Guild that I can't use because they're not disabled friendly is enough to make me really angry.

But who cares about that, right? That seems to be the general opinion of lots of the D&D community, in my experience.
I'm not sure what you're exactly referring to, but this doesn't really interfere with that. If you have a complaint, take it to WotC.
 

Warpiglet

Adventurer
If they leave the old stuff alone, whatever. If it is one way in one book and a different way in another, no skin off my teeth.

I can buy what suits me.

If they go all in with all products, I am gonna buy less. The game is still going to sell but it would be really sad fiction if we can’t have monolithic evil.

More options cool. Baby with the bath water? Weak sauce.
 

Nilbog

Snotling Herder
I followed the other thread on this matter with interest, as someone who'd always found Drow problematic for many reasons, but never really associated orcs or gnolls as having negative connotations I suppose I feel somewhere in the middle of the arguement.

I'd never thought of either as being anything other than adversaries for the PC's to overcome and neither had ever been a playable race in any campaign I'd played.

Also I'd never had a problem with stat modifiers I'd never thought of them as anything other the game rules as much as going backwards on the board if you hit a snake in snakes and ladders.

But then I'm a white male, so I suspect a lot of the above wouldn't offend me, and as these things are offending people to the degree that it appears to, then I can only applaud wizards and hopefully it will allow more people to enjoy the game.

The beauty of dungeons and dragons is that it is a game for everyone, and if there are rules you don't like it's pretty easy to change them at your table, it's better to be inclusive by default and allow individual tables to exclude what they don't agree with rather than the other way around.
 


G

Guest 6801328

Guest
Also I'd never had a problem with stat modifiers I'd never thought of them as anything other the game rules as much as going backwards on the board if you hit a snake in snakes and ladders.

My problem with racial ability score modifiers has always been (being a straight white male) that I think they're bad game design. They force an unnecessary choice between mechanics and concept. Same with any racial bonus that has synergy with class mechanics. The whole "what's the best race for class X?" question adds nothing to the game.

That doesn't mean I'm against giving races folk special abilities. They should just be ones that are generally useful across all classes.
 

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