D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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On parallels between orcs and the ideas of early 20th century race "scientists".

Fecundity

“Luthic, the orc goddess of fertility and wife of Gruumsh, demands that orcs procreate often and indiscriminately so that orc hordes swell generation after generation. The orcs' drive to reproduce runs stronger than any other humanoid race, and they readily crossbreed with other races.” - 5e D&D Monster Manual

“Treating the primary race-stocks as units, it would appear that whites tend to double in eighty years, yellows and browns in sixty years, blacks in forty years.” - Lothrop Stoddard, The Rising Tide of Color Against White World-Supremacy (1920)

“The black man is, indeed, sharply differentiated from the other branches of mankind. His outstanding quality is superabundant animal vitality... To it... is due his extreme fecundity, the negro being the quickest of breeders.” - ibid


Dominant traits

“Half-orcs tend to favor the orcish strain heavily and as such are basically orcs, although 10% of these offspring can pass as ugly humans.” - 2e AD&D Monstrous Manual

“The result of the mixture of two races, in the long run, gives us a race reverting to the… lower type… the cross between a white man and a Negro is a Negro” - Madison Grant, The Passing of the Great Race (1916)

Those are some particularly fine and horrifying examples, I have to say, and I was surprised that they stuck with the fecundity thing in 5E given the already-unfortunate associations.

Thin connection.

How many people read racial theory literature from 100 years ago?

Wrong question.

How many people are influenced by the the kind of thinking expressed in those books? You say "100 years ago", too, but such ideas are still around, particularly in the US, and expressed in TV and radio broadcasts, websites and so on, often in somewhat veiled ways, but not always.

Such ideas were actually shockingly prevalent up into the 1980s in some places (though decreasingly so since about the 1960s). There's no suggestion of intentional replication of the ideas, as far as I understand this. Rather it is an unfortunate accidental/thoughtless replication of certain tropes, that probably should have been looked at. I mean, I am not the most sensitive on these things, but even I thought "Really, we're still going with the creepy-undertones fecundity thing in 5E?".
 

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First time I have heard Japanese culture influenced the D&D hobgoblin. I'm not doubting it, I'm just wondering what else I have been missing. :oops:
Been a thing ever since 2E, though sadly that lovely website that had the whole 2E monster manual seems to be down so I can't scrounge up the picture
 

Been a thing ever since 2E, though sadly that lovely website that had the whole 2E monster manual seems to be down so I can't scrounge up the picture
Forgotten Realms wiki (Hobgoblin) has the hobgoblin and you can see all of the different images for the different editions. 2e to 5e doesn't make me thing of Japan, but 1e (which was before my time) certainly does.
 


Check out the armour and hair style. I think this is the illustration from the 3rd edition monster manual.
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That topknot hair style, and the armour, also looks a lot like ancient Chinese styling, and what you find in wuxia.
It is troubling that this sort of styling and depiction is used to depict what's ostensibly an evil race.
 

How many people are influenced by the the kind of thinking expressed in those books? You say "100 years ago", too, but such ideas are still around, particularly in the US, and expressed in TV and radio broadcasts, websites and so on, often in somewhat veiled ways, but not always.

Such ideas were actually shockingly prevalent up into the 1980s in some places (though decreasingly so since about the 1960s). There's no suggestion of intentional replication of the ideas, as far as I understand this. Rather it is an unfortunate accidental/thoughtless replication of certain tropes, that probably should have been looked at. I mean, I am not the most sensitive on these things, but even I thought "Really, we're still going with the creepy-undertones fecundity thing in 5E?".

An evil race that leans towards fecundity is now off the table because of 20th century "scientists" commenting on their views on black skinned people?

i.e. is fecundity the issue or are orcs the issue?
 

Imagine a game and setting where there is no heaven, no hell, no religion, no gods,
no war, no oppression, no political system, no money,
where all race are equal and live in peace helping each other,
what wonderful adventure we can have in such a game.
 
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That topknot hair style, and the armour, also looks a lot like ancient Chinese styling, and what you find in wuxia.

You're right. The style was in my face all this time and yet I never noticed or thought about it much or at all. I think my originally thought about the armour (at that time) was that the hobgoblin looks a little too martial-ly for my liking. Grief! 0 for Perception.
 


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