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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Sadras

Legend
But vampire spawn? Am I missing something? Reasonable clothing, tattered dress, bare feet, obviously undead? Check. Not sure what's problematic.

Solar? Beefy guy in a dress. Hmm.

I honestly do not have a problem with the Solar. I just could not understand the issue with the vampire spawn.

As for the hobgoblin issue you raise a good point about using non-western dress/atire, but that easter-inspired armour seems to be utilised only by an inherently evil race. I think that is where the issue may come in - along with the particular hairstyle.
 

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Ash Mantle

Adventurer
Art has to have some inspiration. I'm not saying the depiction of hobgoblins is great, but other than the hair I don't see anything that screams samurai. Plenty of fantasy armors are depicted like that. He's also wielding a longsword so culturally he's kind of a mess. The 1E depiction is a bit cringe inducing. But what about monsters like the Oni? Are they no longer allowed because they came from a non-western-european mythology?

I guess I'm saying that as much as I keep an open mind I don't see any way of having art that doesn't remind people of some stereotype somewhere. The Vistani are problematic, I don't think that means every creature has to have bland generic western dress.
That type of stylisation that depicts hobgoblins is exclusively for an evil, militant, conquering people, that's quite problematic. Oni are different because they're essentially demons, rather than a people.
 
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Hoffmand

Explorer
Main point is they depicted themselves differently.

There's a poo storm minefield there. The hardcore white supremacists think Egypt was white while Afrocentric types argue it was black.

Most likely they were neither but they did have Greek and Kushite dynasties.

They did draw themselves, Kushites, proto Greeks and Libyans with differed colour skin.

Cultural appropriation sorta kinda like how Russia called themselves Third Rome.
Simple dna testing should solve this argument one way or the other.
 




Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I really want Gruumsh, and maybe some of the goblinoid gods, made into general greater gods rather than specifically gods of those races.

I think we have already discussed my take on this in another thread a few months ago, but I would personally just demote Grummsh to demon lord of whatever, just like Lolth. His pantheon just dont make any sense: I mean, if we go with non-deterministic orcs from now on (which I personally appreciate), who would follow this bunch of degenerates? Even out of fear? I mean, the gods of Fury can be calmed or interacted with in a not completely dysfunctional ways, but Grummsh is like ''nope, you guys go and destroy everything''. Even goblinoids have positive gods among them, but the orc pantheon? No sir! Its one thing to have a god whose domain is ''conquer and kill babies'', but when the whole family is a variation on that theme?

Its like their pantheon goes like this:

Grummsh: God of slaughter and grudge, and evil
Biskuigogglu, son of grummsh: god of evil
Kettlemeetteapot, son of Grummsh:, god of badness
Tilapia, wife of Grummsh, goddess of Evil: female edition
Onepotpasta, son of Grummsh: god on not-niceness

Why would an intelligent, moral, free-willed worship the family from the Hills have Eyes? :p

Send Grummsh to the Abyss, and have free-willed Orcs worship gods like Tempus, Silvanus, Selune etc, or the gods of Fury or Bane (or even the giant pantheon, why not) for the more evil-inclined.

Side note: in Dragon of Icespire Peak, the rampaging orc hordes are bound to Talos, not Grummsh!
 

Oofta

Legend
The thing is that there aren't many styles of heavy armor to draw from. That, and there just aren't that many depictions of non-evil races with heavy armor. The "human" entry in the PHB is just wearing some weird mish-mash of armor (scale armor I guess?) but many races have none or just odd bits here and there. Usually protecting the shoulders and nothing else. Because shoulder pads are awesome or something.

So I agree that the topknot on the hobgoblin is a bit problematic and maybe it should not have been included. On the other hand, artists have to draw inspiration from somewhere and I don't see anything else tying hobgoblins back to any specific culture. Or back to the original myths of hobgoblins that were mischievous tricksters but that's another story.

It's impossible to have any depiction that isn't going to evoke imagery from some civilization, culture or trope that someone somewhere will not find offensive.
 

Hoffmand

Explorer
The thing is that there aren't many styles of heavy armor to draw from. That, and there just aren't that many depictions of non-evil races with heavy armor. The "human" entry in the PHB is just wearing some weird mish-mash of armor (scale armor I guess?) but many races have none or just odd bits here and there. Usually protecting the shoulders and nothing else. Because shoulder pads are awesome or something.

So I agree that the topknot on the hobgoblin is a bit problematic and maybe it should not have been included. On the other hand, artists have to draw inspiration from somewhere and I don't see anything else tying hobgoblins back to any specific culture. Or back to the original myths of hobgoblins that were mischievous tricksters but that's another story.

It's impossible to have any depiction that isn't going to evoke imagery from some civilization, culture or trope that someone somewhere will not find offensive.
What’s wrong with a race using a topknot. Is it going to be racist if we dress them like Vikings. Or so we have to create new hairstyles and clothing for each new race that is created. Or maybe there are just parallels between hobgoblin and Japanese culture.
 

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