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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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I really hate to "well, actually..." you here, but...

In Tolkien's world, orcs are elves or humans (he apparently went back and forth on this) that were captured and corrupted by Morgoth. Very specifically it is said that Morgoth cannot create life, only twist and corrupt.

One wonders what gaming and fantasy literature would've been like, had Tolkien had some orcs turn against Saruon and aid Sam and Frodo in Mordor, or even one join the Fellowship?

Granted, there is a brief section where two orcs ponder throwing down their arms and fleeing somewhere to live in quiet, but that was a short aside.

Fine solution really.

Tolkien’s orcs were supposed to be monstrous devil spawn essentially.

So taking them back to that idea makes plenty
of sense: the created spawn of an evil god.
 

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G

Guest 6801328

Guest
Nope, just fed up. I"ve participated in marches against Police Brutality of People of Color in the last several weeks. From my perspective, if someone sees a Person of Color or any Human as an Orc or Drow or Gnoll then they have to be pretty darn racist. This is like asking "why they don't eat cake?" Because they are dying in our streets here in the U.S. The whole system here is cancerous with racism and somebody thinks that this is one of the steps we needed? Someone thinks that a monster like an Orc or a Drow is associated with the monster and I'm being ignorant and snide?

Oh my. Literally thousands of posts at this point, and some people still think this is about "orcs == black people"?
 

ZeshinX

Adventurer
Galaxy-brain moment: what if we didn’t have always-evil fiends, dragons, and undead either?

We do have some already, at least as far as dragons and undead go. Metallic and gem dragons. Baelnorns are undead elven liches that are not evil. Exploring concepts of variants of established evil monsters, like good red dragons and evil silver dragons...hell, I've already done as much in games I've run. It came about as a way to keep my players on their toes and to remove a sense of "been there, done that". Undead...I typically leave most of them as inherently evil, as the soul that once occupied that being has long departed to its afterlife and been replaced by a dark, soulless energy. Whatever memories it may have of the being that was once alive in that shell are echoes of the soul long departed.

Fiends, demons, devils et al strike me as an embodiment of evil. Distilled from the emotion of darkness that all mortals hearts conceivably possess and manifested in various planes where such darkness thrives. Likewise, celestial beings of good exist in balance, generated by the light that all mortal hearts conceivably possess and is manifest in various planes where such light thrives.

These fiendish and celestial beings interact and interfere with such mortals in an attempt to tip the balance of light and/or dark in their favour, for what precise purpose no mortal can truly know.
 

Whizbang Dustyboots

Gnometown Hero
Isn't that what they have been doing since Drizzt? They even added an extra deity for non evil drow
Not really. As has been mentioned, there were neutral drow in the very first drow city we ever saw in D3.

In 2E, the Forgotten Realms drow were all various flavors of hyper-evil, detailed in novels, box sets, and so on. People wanted to play drow anyway (and had since they were introduced in 1E), so they added some more options to make them more playable. But the playable drow were explicitly presented as outcasts and outliers. To be a drow was to be really into an evil god, really into murder, and possibly into wildly impractical costumes that showed off a lot of skin.

But in both 3E and 4E, the drow and their communities were again portrayed as hyper-evil, the most evil societies outside of truly alien creatures like mind flayers, undead or creatures from other planes.

5E put drow in the PHB, at least tacitly admitting that maybe they're not all horny serial killers (no offense to any horny serial killers reading EN World). Now, if they go and tweak their alignment description in the Monster Manual (maybe to "often Chaotic Evil" or whatever), they're admitting that, by default, drow aren't necessarily evil.
 

G

Guest 6801328

Guest
Granted, there is a brief section where two orcs ponder throwing down their arms and fleeing somewhere to live in quiet, but that was a short aside.

Um, I'm pretty sure they were planning larceny, just as their own bosses rather than as servants of the dark lord.

"What d'you say? If we get a chance, you and me'll slip off and set up somewhere on our own with a few trusty lads, somewhere where there's good loot nice and handy, and no big bosses."

I don't think they're talking about farming.
 

G

Guest 6801328

Guest
We can still have irredeemably evil gods...right? That is their nature? (Surely that does not cross any
Line?)

If you have go ask, I'm guessing you still don't understand what this conversation is about.
 



Doug McCrae

Legend
What body governs that?
Wizards of the Coast. Because they own D&D.
It's a tricky thing, no doubt...but to elevate one community over another based on feelings and/or thoughts...is inherently the core of racism, no?
No. One group of people getting what they want and one group of people not getting what they want describes every political decision made by every human society that has ever existed.
 

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