D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

Status
Not open for further replies.
On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


636252771691385727.jpg


@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

log in or register to remove this ad

All this objection to change of fictional depiction. There is no way in hell objectors would want real world change.

You're going after low-hanging fruit which do nothing in the long run, instead of dealing with real issues which actually change lives.

This first link of chain is forged, the first speech is censured, the first thought forbidden, first freedom denied, chains us all irrevocably. The First time any man's freedom is trodden on we're all damaged.
- Captain Picard
 

log in or register to remove this ad

You finally understand somewhat. Goddamn.
You need attention to the lore. Lore that has depth.

I'll ignore the condescending snark, and just say that what you want is nigh impossible. Sure, greater depth of lore and complexity is a good thing. But you're taking an awfully one-sided approach to all this: as if any inspiration from non-Euro/white cultures applied to evil creatures is inherently problematic. Again, I don't see you picketing for frost giants.
 

You're going after low-hanging fruit which do nothing in the long run, instead of dealing with real issues which actually change lives.

This first link of chain is forged, the first speech is censured, the first thought forbidden, first freedom denied, chains us all irrevocably. The First time any man's freedom is trodden on we're all damaged. - Captain Picard
I am involved in politics in the real world. Which I cannot talk about.
If people object to fictional change they would not want actual change.
 

I'll ignore the condescending snark, and just say that what you want is nigh impossible. Sure, greater depth of lore and complexity is a good thing. But you're taking an awfully one-sided approach to all this: as if any inspiration from non-Euro/white cultures applied to evil creatures is inherently problematic. Again, I don't see you picketing for frost giants.
Did I not say they were a problem. And in need of change.
 
Last edited:




I am involved in politics in the real world. Which I cannot talk about.
If people object to fictional change they would not want actual change.

Please do not speak on behalf of me.
Here you champion for non-monolithic fantasy races, the least you could do is not lump all RW people together.

EDIT: And do note, just because we may not agree on the method, that does not mean that we do not agree on the goal.
 



Status
Not open for further replies.
Remove ads

Remove ads

Top