D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Remathilis

Legend
It feels like this is a thing that comes up in sci-fi and comics a lot. Are Data, the Vision, Jocasta, and Zane human? Should they be treated by society like they are? Do we know what their close friends in those media would say if someone wanted to say they weren't?

What's a word to say we want to talk about their "humanity" without using "human". "Personhood" seems like it might have baggage (at least in the US).
There is a whole race in D&D that deals with that issue: warforged.
 

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G

Guest 6801328

Guest
By the same logic, though, we must equally believe WotC doesn't actually believe in making good-quality or well-written products, or that balance matters, or really anything positive at all, because the only reason to spend money on these things is to avoid customers getting mad and keep them buying your product.

And maybe that's true. But it's not specific to any one issue.

And that's Hasbro, a faceless corporation. Individuals at that corporation certainly do genuinely care about the issue, even if the corporation itself is merely a monster which demands profit.

And your dog doesn’t really love you. Dogs have just evolved to exhibit behaviors that make humans feel loved.
 

Wepwawet

Explorer
I always thought the depiction of the drow in the Forgotten Realms was its most unique aspect. They are a very flavourable race, despite that they are by-and large evil. R.A Salvatore's books on the drow are spectacular. AD&D 2E Menzoberranzan remains one of my favorite D&D works. I don't see how you can change the race without completely trashing the lore.

Well, I'd say the players have already thrashed the lore anyway.

I really dislike Drow, and nowadays I ban them at my games for two reasons:

1st: Sunlight sensitivity is their only drawback and it's annoying to enforce. Except in Ravenloft where there's no sunshine and then they're OP.

2nd and most importantly, as written they're supposed to be evil elves, yet every single drow you see is enlightened, rebelled and reject their entire culture.

Well, might as well follow D&D players' direction and turn them into a more complex race without the inherent evil.

Of course. there will still be evil Drow kingdoms, as there are evil Human kingdoms, or Goblin villages full of goblins going about their life not interested in terrorising their neighbours for no reason.
 

And your dog doesn’t really love you. Dogs have just evolved to exhibit behaviors that make humans feel loved.

Hey dude why stop there? Love doesn't actually exist, it's just a built in mechanism to keep us from wiping ourselves out and keep us spreading our DNA! Oh even that can be extended upon - consciousness doesn't actually exist - there is no free will - it's all stimuli-response, perhaps randomized by quantum fluctuations. We're just deluding ourselves (by design) to think we make choices or care about things.

Right, I think I'd ready to read Blindsight, by Peter Watts.
 

Oofta

Legend
Hey dude why stop there? Love doesn't actually exist, it's just a built in mechanism to keep us from wiping ourselves out and keep us spreading our DNA! Oh even that can be extended upon - consciousness doesn't actually exist - there is no free will - it's all stimuli-response, perhaps randomized by quantum fluctuations. We're just deluding ourselves (by design) to think we make choices or care about things.

Right, I think I'd ready to read Blindsight, by Peter Watts.

So what you're saying is that the human race doesn't really have free will, that morale choice is just an illusion? :p
 

Dausuul

Legend
I look forward to seeing what they do with this, especially with drow. I do wonder how they intend to deal with all the existing lore, especially in FR. Are they going to retcon it, or do something in-universe to justify the change?
 


Oofta

Legend
Yes we're just all blobs of cells, splodging around trying blindly and ineffectually to spread to new places, whilst the old gods laugh. :eek:

I don't know how much longer I can keep this up without deciding to write existentialist horror though.

Throw in some stuff about how reality is not what we perceive as well. Basically as a species our senses and constructs for interpreting the world around us are designed for efficiency, not accuracy. It's why it seems that things break down at the quantum level. They don't break down we just don't comprehend how things really work.

But that is all way, way off topic. :)
 

I look forward to seeing what they do with this, especially with drow. I do wonder how they intend to deal with all the existing lore, especially in FR. Are they going to retcon it, or do something in-universe to justify the change?

The FR already has an absolute ton of lore about non-evil Drow. It just keeps getting sidelined, retcon, or forgotten. Earlier in the FR, in 2E particularly, it's made clear that the Menzoberranzan-type culture is not the only Drow culture, just a massive one, that in other Drow cities, other ways, other gods, other ways, hold sway, whether that's merely Vhaeraun, or Tharizdun, or Eilistraee.

So calling it a retcon is misleading I feel. Is returning to older lore following a more recent retcon, itself a retcon? Certainly not in any negative sense.

In-universe would be good - I think the easiest thing would be to put out a product that had a city full of non-evil Drow as a major element. They don't have to be goody-two-shoes max-Eilistraee types, but having at least some of them be that might help, and having the rest be I dunno, not a bunch of cruelty-obsessed spider-worshipping slave-own psychos would help. You could even have a sort of "emergence" event, where maybe this city seeks help against someone seeking to destroy it (hopefully not just a bunch of Lolth Drow, that would be dull and we'd get "over-Drow-ed", make them instead part of a mix of adversaries).
 

Wepwawet

Explorer
Dang, 30 pages :oops: I'm late to this party but I'm going to write my opinion anyway.

First, well done on WotC to tackle these things also on D&D!

  • Non evil orcs/goblins/kobolds/etc makes perfect sense. I imagine we've all had game sessions where the party encounters a (traditionally) evil humanoid that means no harm whatsoever and befriend them, for example because that goblin Droop is too adorable!
    In comics it's common to see a party of adventurers attacking all these humanoid tribes just because "they're evil", when in fact it's the humans that are the evil ones, murdering all these defenceless peoples.
  • A band of pillaging orcs is evil. A band of pillaging humans is evil. An evil autocratic regime is evil, whatever the race. Humans or Orcs going about farming, hunting and living life are not evil. A group is evil because of their actions.
  • Re: racial archetypes 1: It is annoying that when creating a character players would only choose a race that offers a necessary bonus to the class you want, which creates a lot of uniformity. It would be brilliant to have somewhat customisable races, as long as they keep their main racial traits. Like, have the highly dextrous Halflings, have +2 dex plus a free +1 bonus on a different ability score
  • Re: racial archetypes 2: I agree that any heroic character could become anything despite the race but they should have limitations.
    For example, a 10th level str-based Half-Orc fighter should be way stronger than a 10th level str-based Halfling fighter. Halforcs are naturally bigger than humans and tend to be much stronger. Halflings are simply much smaller. It's impossible they would be as strong as a strong Half-orc.
    One way they could implement it is to impose a different limit on the top score for a race. Say: Half-orc strength can go up to 22, while a Halfling's strength can only go up to 18. That way you can keep your very strong halflings, but within reason.
And that's my opinion for now :)
 

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