• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

Status
Not open for further replies.
On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


636252771691385727.jpg


@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

log in or register to remove this ad

In Tolkien, orcs and goblins are the same creatures. D&D's orcs and goblins both derive from Tolkien. (In fact I'd say all D&D's evil humanoids, such as kobolds, are heavily influenced by him.) In D&D the Asian associations in Tolkien seem to have continued in goblins, but not orcs.
That last bit is still abjectly refused to be believed by some. Or think it is not a problem.
 

log in or register to remove this ad


Oofta

Legend
I tend to agree. When you have someone, as Hoffmand is, saying "People who complain about racism are the real racists!", you're dealing with an argument so extreme and anti-rational (I mean, it literally is an irrational claim, not even basically logical), that ignore is the best option.

I think this is a complex issue, with a lot of history both good and bad. I'm not just talking about just the two threads that now have thousands of posts (and similar ones), but also why we have had evil races in a game like D&D. From the inception of the game we've had monsters, why is it okay for some monsters to be evil but not others and so on.

Going even further back it gets into tribalism, humanity's struggle for survival over the last several millennia, why we fear the "other" and so on. But even looking back at that last sentence ... I dunno. It's not a simple topic and personally I want to keep this forum about the game. Maybe that's not possible.

So it's easy for anyone to throw out one-liners or say "if you don't agree you're wrong". To put it another way, just because I respect and understand other people's opinions, that does not mean I agree.

But I think it's okay to disagree about the role of fictional creatures that do not and can not exist. Feel free to disagree. :)
 

I think this is a complex issue, with a lot of history both good and bad. I'm not just talking about just the two threads that now have thousands of posts (and similar ones), but also why we have had evil races in a game like D&D. From the inception of the game we've had monsters, why is it okay for some monsters to be evil but not others and so on.

Going even further back it gets into tribalism, humanity's struggle for survival over the last several millennia, why we fear the "other" and so on. But even looking back at that last sentence ... I dunno. It's not a simple topic and personally I want to keep this forum about the game. Maybe that's not possible.

So it's easy for anyone to throw out one-liners or say "if you don't agree you're wrong". To put it another way, just because I respect and understand other people's opinions, that does not mean I agree.

But I think it's okay to disagree about the role of fictional creatures that do not and can not exist. Feel free to disagree. :)
The first step is listening to concerns. Not dismissing them. Or insisting nothing is wrong. Okay to disagree.
Massive problem in society is tribalism. Goddamn need to change this
 





Mecheon

Sacabambaspis
Sometimes their concerns are invalid.
And sometimes they're valid. Like in this case

Issues with orcs and drow have been known for decades. This is not a new occurrence. Its something that's been a problem for years.

If only 93 pages were used to write about 93 different types of orcs.
I mean if we want to start talking about doing some fun with just the idea of 'Orc tribe'

Gruum-blood: Believe that Gruumsh was specifically of their tribe and they all share his blood specifically. Notoriously religious to the point other orcs think they're going a bit mad about it
Bloodfinder: Believe the gods are distant and forlorn, and only by spilling blood can they be enpowered. Notoriously effective mercenaries as they believe the gods do not care where the blood comes from, merely that it is spilled in battle. Coincidentally possess some of the most skilled non-magical healers around simply due to what they have to go through, and their belief that using magic to heal should only be done in a dire emergency due to the tax it will take on the world as a whole.
Ashblood: Semi-native to a volcanic region, their easy access to significant quantities of iron and stone has lead to them building significant fortifications and having a proud metalworking tradition
Bjorskin: A group that worships bears as living representations of Luthic, who they hold in higher respect than Gruumsh. Those who turn into were-bears are considered equally sacred to the tribe, even if not orc
Wafnar: Home to northern regions, these orcs live alongside giant frost wolves and have developed a strong connection with them. They move along with their preferred prey, wolf and orc supporting one another to eak out an existence in their harsh land.
Mistfang: Firm believers in the spirit world and ancestor worship, they are a rarely seen tribe with the exception of their notorious militant nature against necromancers. Some say the spirits of other beings, not just orcs, come to plead for the Mistfang to handle necromancers, and their mist-emitting lanterns are a symbol recognised by most clerical orders as forces well prepared to face the undead

I could theorycraft for yonks on ways to make orcs more interesting than just "grr tribe fight people"
 


Status
Not open for further replies.
Remove ads

Remove ads

Top