D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

Status
Not open for further replies.
Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

2A4C47E3-EAD6-4461-819A-3A42B20ED62A.png


 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

log in or register to remove this ad

Nickolaidas

Explorer
That’s really, really not a narrative I would want my kids engaging with for fun (if I had kids). What a terrible message to send to children.
I don't know how old you are, but that was the message I got when I played the BECMI D&D (Black Box) version, 25 years ago.
 

log in or register to remove this ad

G

Guest 6801328

Guest
That’s really, really not a narrative I would want my kids engaging with for fun (if I had kids). What a terrible message to send to children.

"Mommy, mommy! Look I found an orc baby? Can I keep him?"

(Which, now that I think about it, is basically one of the quests in Star Wars Online, for which you get lightside points....)
 

Levistus's_Leviathan

5e Freelancer
A very good trap you're laying there, good sir! I salute you!
Bows while waving hand.
You're saying that by acting all genocidal towards the orcs, the PCs are no better than the Mind Flayers, and this is something we - as gamers - must avoid.
I'm not specifically saying that, but that conclusion can be drawn by this analysis.
But I was under the impression this thread was about not having ideas and philosophies in D&D which support or represent 'white supremacy'.
Isn't this what white supremacists throughout the centuries have done as well? They said that it was okay to enslave black people because they were a different species, inferior, stupid, and so on? Is this point not valid?
If I misunderstood, and the point is that people don't want the PCs ONLY to show and have ideas of white supremacy (while the evil monster antagonists clearly can), then we're good to go.
The point that I draw from that post is undeniably different from the one that you and others may draw from it. I personally would not want to act like a Mind Flayer as a player if I could avoid it, no matter how "inferior" the other race is, but it's up to you at your table whether or not you want to go this deep into this topic.
 

okay if we take a very literal interpretation of the treachery of images then the Atlantic slave trade as we understand it wasn't real. literally no living person today was alive during the slave trade

That might be a little bit too far, it is definitely real, but I do think it would valid to say that it is for all practical purposes effectively unreal. Even though it was a real thing that happened, no living person has been affected by it. The people living in the world today have only ever experienced it through secondhand accounts.

Earlier on in this thread, somebody brought up the idiom "There's nothing new under the sun", and I am now remimded of another quote from the same philosopher "The dead know nothing; they have no further reward, and even their name is forgotten. Their love, their hate and their jealousy have long since vanished; never again will they have a part in anything that happens under the sun."
 

doctorbadwolf

Heretic of The Seventh Circle
By moderate do you mean secular?
They might, but I don't.

I can assure you that devout and very much practising Muslims play DnD without a qualm. The biggest qualm I've ever seen expressed by any Muslim I know was about bad eating habits on long gaming days, and reminding themselves that such a leisure activity isn't an excuse to skip prayers or whatever else. That's it. The magic isn't an issue.
 

G

Guest 6801328

Guest
That might be a little bit too far, it is definitely real, but I do think it would valid to say that it is for all practical purposes effectively unreal. Even though it was a real thing that happened, no living person has been affected by it. The people living in the world today have only ever experienced it through secondhand accounts.

Earlier on in this thread, somebody brought up the idiom "There's nothing new under the sun", and I am now remimded of another quote from the same philosopher "The dead know nothing; they have no further reward, and even their name is forgotten. Their love, their hate and their jealousy have long since vanished; never again will they have a part in anything that happens under the sun."

Please tell me you're not arguing that the descendants of slaves don't have real grounds for complaints.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I don't know how old you are, but that was the message I got when I played the BECMI D&D (Black Box) version, 25 years ago.
I’m 29. That was the message in a lot of the media I got growing up. Fortunately, my parents taught me critical thinking from an early age, always encouraging me to be conscious of the messages the media I consumed were sending. I would do the same with my children, if I planned to have them.
 

Zardnaar

Legend
They might, but I don't.

I can assure you that devout and very much practising Muslims play DnD without a qualm. The biggest qualm I've ever seen expressed by any Muslim I know was about bad eating habits on long gaming days, and reminding themselves that such a leisure activity isn't an excuse to skip prayers or whatever else. That's it. The magic isn't an issue.

I don't ask/don't care. More worried if players smell bad or are CN asshats.
 

I’m 29. That was the message in a lot of the media I got growing up. Fortunately, my parents taught me critical thinking from an early age, always encouraging me to be conscious of the messages the media I consumed were sending. I would do the same with my children, if I planned to have them.

In the late 70's and early 80's there was not really any media at all for gaming. We bought the rules, we bought the modules, and we ran through all those dungeon crawls as they were written: kill everything and take all the loot.
 

Levistus's_Leviathan

5e Freelancer
Back when I was your age (I think you said you are 18?), I was cool with just killing all the "evil" monsters and races without a second thought, even though I always played Good-aligned characters. But in the decades since then, I have grown and matured and long ago stopped enjoying adventures with mass killing like that. I think playing many years of the White Wolf World of Darkness games helped me in that maturing from my AD&D upbringing.
Yes, I am 18. I started out liking the "murderhobo" style of play, but I matured, too.
Anyway, the core game should set the default in the most lenient and open-minded way and leave any difference specifics to the actual settings, which I think is what they are going for with this. So if Orcs and other goblinoid races in Forgotten Realms can be the way you described, maybe in Greyhawk they are still the irredeemable evil of the older editions of the game.
I agree that the core game should be as lenient as possible for races. I don't know much about Greyhawk, but I'm sure that the world wouldn't end if goblins and orcs are playable on Oerth.
But regardless, I have developed just one rule that, to me, makes an entire race default to being evil. And that is if other sentient races are a part of their regular diet. Eating another sentient being should never qualify you as anything other than evil.
Well, yes.
Oh and there is nothing wrong with using "creatures" as a descriptor. Humans are creatures too. Don't you know that saying "creature of habit"?
Yes, I know the phrase. But, creature typically has a negative connotation with it.
 

Status
Not open for further replies.
Remove ads

Remove ads

Top