D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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What is your opinion on PoC who do not support BLM and other such organisations or PoC who do not support on the change made to Orcs for example. Are they self-racists?
First is irrelevant.
Education and discussion can help the second. Goddamn involve them.

People who have all the examples. People who insist no harm intended from racist stereotypes. These reveal the type of people they are.
 

Markh3rd

Explorer
No, Orcs Aren't Racist | Psychology Today

That's Psychology today's take on it. Even they are chiming in. Since when did Psychology today play D&D? :p
 

Bagpuss

Legend
People who insist no harm intended from racist stereotypes.

Do you mean "intended" or caused, because I don't believe there is any harm intended in the depiction of Orcs, but I can certainly believe some harm may have been caused. And certainly when racist stereotypes are deliberately used to describe real world peoples then harm is intended. I don't believe that is the intent when it comes to orcs however.
 

Sadras

Legend
That's Psychology today's take on it. Even they are chiming in. Since when did Psychology today play D&D? :p





I guess they knew what they were talking about then.
 

Phion

Explorer
People who find racism acceptable reveal the type of people they are. Thank you for doing that.

The majority of arguments against the racial changes in d&d are actually stating they feel that it was not racist to begin with. I have noticed that many people during these debates are deciding posters are racist because they themselves have already concluded that a number of factors are racist so actually there is a logical loophole between what each opposing sides are trying to rationalise.

Ultimately the difference between d&d and reality is that we need to argue the concepts differently. In the real world we used heresy and belief systems such as religion (which is basically fictional itself and religious leaders could shift the goal posts to what suited their desires) to dehumanize other races in an unjustified way that led to atrocities. In d&d and fantasy settings however, typically the races from a lore perspective are objectively corrupted by objectively evil Gods that wish to do harm (i.e. the orcs within lord of the rings).
 

Aldarc

Legend
In d&d and fantasy settings however, typically the races from a lore perspective are objectively corrupted by objectively evil Gods that wish to do harm (i.e. the orcs within lord of the rings).
In-universe explanations don't matter! What matters is how the game adopts similar harmful racist rhetoric for orcs as real world racists do for ethnic minorities and how this turns people off the game. Are you not disturbed on some level by how the game aligns the perspective of the player with the racists and their rhetoric? Personally, this makes me uncomfortable.
 
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Phion

Explorer
In-universe explanations don't matter! What matter is how the game adopts similar racist rhetoric for orcs as real world racists do for ethnic minorities. Are you not disturbed on some level by how the game is basically aligning the perspective of the player with racist rhetoric? Personally, this makes me uncomfortable.

But I believe in-universe explanations matter in the same way that a rational explanations to my stances in real life matter. For example if I saw a hungry wolf in real life I would do what I must to survive whether that be fight or flight, I would be resolving the matter in a way that works on the basis that I know the wolf will in fact eat me to sustain itself as it would be in it's nature and it is within my own nature to survive. In the context of the Orcs in d&d, if they have been assigned character traits and natures that involve violent impulses and raiding other civilisations the cause and effect would be that people would take up arms to defend themselves if they had a will to survive; the issue with our historical actions and they went beyond the means of survival, our actions were based on profit with rhetoric that was easier for more simple minded people to follow without thought.

Are you not disturbed by the rhetoric that d&d players use violence routinely to set other organic life of fire, loot corpses (based on entitlement), mind control various forms of life into literal slavery and meddle in matters that could lead to many deaths? D&D is based on an old war game, it is (like many things) based on violence. Frankly by peoples line of questioning we need to abolish everything in d&d
 
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Var

Explorer
Yes, a fictional nonhuman race is dehumanized with the same rhetoric that real life racists employ against real people. That's the problem. The game unintentionally perpetuates harmful racist rhetoric. How does it feel to know your fantasy elf game talks about orcs with the virtually indistinguishable language that real life racists talk about ethnic minorities? Why exactly do people feel compelled to defend this racist rhetoric in the game again?
Well maybe because my 8 INT Dwarf Fighter never had an education that promoted inclusiveness and hating all Orcs and Elves would be where he starts his adventuring career.
Maybe he learns that pointy ears and big teeth don't make you a bad person along the way.

But that's the roleplay part in universe.

Out of universe I might simply not care what who thinks on racism against Elves. It doesn't have to be a dark ages DnD setting, a 1980s setting still would be more accurate if ruled by misogyny and racism. If you want to run social commentary in your campaign more power to you. But it's not very representative to assume things would be happy go lucky in universe.

The average party of adventurers is very likely going to be an exception to the in universe standard.
After some RP to make sure the orc and the guys who got their village destroyed by orcs get along. Overcoming background differences and fluent alignment seems to be considered good roleplay from what I've seen.

Pointing out that the whole universe is pretty likely to be quite racist isn't defending racism. It's part of a fictional yet believable world where racism is an even bigger problem than IRL. In universe society still rides the "we against them" train pretty hard, awareness of racism is at an all time low and the amount of sanctioned adventurer violence should be a good tell on the state the world we like to do our somehow justified fictional murdering is in.
 

Bagpuss

Legend
What matters is how the game adopts similar harmful racist rhetoric for orcs as real world racists do for ethnic minorities and how this turns people off the game.

Yeah I think you have this backwards. The game isn't adopting harmful racist rhetoric for orcs. It's people drawing parallels between words used to describe orcs like violent, savage, brutal, uncivilised and racist rhetoric. "Adopt" implies the game saw the racist rhetoric and thought, hmm that looks like something we should include, I don't think even the harshest critics are saying that's what happened.
 

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