LuisCarlos17f
Legend
After reading a new in comicbook I am thinking this is the time we should talk about Oriental Adventures, Kara-Tur and wuxia genre in D&D.
If I was Asian I would support a new Oriental Adventures like a bridge to help Asian culture to be known by the Western public. This is not about to say "Not, Never" but how to do it in the right way. Asian companies should be happy a wuxia D&D as a "icebreaker" to help to their franchises/IPs (manga-anime and videogames) to be known in Western markets.
I would safe Hasbro/WotC really wants to be pollitically correct because it wishes a good relation with the markets of China, Taiwan, Japan and Sourth Korea. But this may cause some potential conflict because these people have got some different points of view. For example I was Chinese I wouldn't like (only?) the main antagonist of "Legend of Five Rings" to have a Chinese name.
Hasbro has got contacts with Chinese and Japanese companies. I guess theses could be consulted. I don't know about the links between Hasbro and South Korea.
Why a Wuxia D&D? Because Hasbro could make a lot of money with a portion of the otaku culture (and licencing of famous Asian franchises). Of course I know Chinese-speaker, Koreans and Japaneses could have very different tastes, but WotC should worry mainly about a right crunch, and the lore to be done by 3PPs.
* About crunchs, rules and gameplay my opinion is Wuxia is perfect for the return of the martial adepts, the classes from "Tome of Battle: Book of Nine Swords".
* Tropes and racist estereotypes are two different things. Otaku fiction has got lots of tropes, but you can't say it's racism because they are produced by and for Asians. If we allow this censorship without a previous debate, why not to censor in the future the titles with the trope of the sinnister minister?
* As source of inspiration sometimes I see videos from a youtube channel. EDM for you. Sometimes when I watch these videos I wonder how would be wuxia cinematics for D&D.
www.youtube.com
If I was Asian I would support a new Oriental Adventures like a bridge to help Asian culture to be known by the Western public. This is not about to say "Not, Never" but how to do it in the right way. Asian companies should be happy a wuxia D&D as a "icebreaker" to help to their franchises/IPs (manga-anime and videogames) to be known in Western markets.
I would safe Hasbro/WotC really wants to be pollitically correct because it wishes a good relation with the markets of China, Taiwan, Japan and Sourth Korea. But this may cause some potential conflict because these people have got some different points of view. For example I was Chinese I wouldn't like (only?) the main antagonist of "Legend of Five Rings" to have a Chinese name.
Hasbro has got contacts with Chinese and Japanese companies. I guess theses could be consulted. I don't know about the links between Hasbro and South Korea.
Why a Wuxia D&D? Because Hasbro could make a lot of money with a portion of the otaku culture (and licencing of famous Asian franchises). Of course I know Chinese-speaker, Koreans and Japaneses could have very different tastes, but WotC should worry mainly about a right crunch, and the lore to be done by 3PPs.
* About crunchs, rules and gameplay my opinion is Wuxia is perfect for the return of the martial adepts, the classes from "Tome of Battle: Book of Nine Swords".
* Tropes and racist estereotypes are two different things. Otaku fiction has got lots of tropes, but you can't say it's racism because they are produced by and for Asians. If we allow this censorship without a previous debate, why not to censor in the future the titles with the trope of the sinnister minister?
* As source of inspiration sometimes I see videos from a youtube channel. EDM for you. Sometimes when I watch these videos I wonder how would be wuxia cinematics for D&D.
EDM For You
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