D&D 5E Limited Wish - Money Maker?

I'm about to start a campaign and I'm hyped to give Sorc/Warlock with The Genie pact a shot. At 14th level, the genie war gets Limited Wish -

"As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action."

Any spell off of anyone's list, 6th level or lower, without using expensive material components. How can I abuse this to make money?
 

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Coroc

Hero
I'm about to start a campaign and I'm hyped to give Sorc/Warlock with The Genie pact a shot. At 14th level, the genie war gets Limited Wish -

"As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action."

Any spell off of anyone's list, 6th level or lower, without using expensive material components. How can I abuse this to make money?

Shake your money maker ah I meant genie vessel ah you get what I mean :p
 

Coroc

Hero
I'm about to start a campaign and I'm hyped to give Sorc/Warlock with The Genie pact a shot. At 14th level, the genie war gets Limited Wish -

"As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action."

Any spell off of anyone's list, 6th level or lower, without using expensive material components. How can I abuse this to make money?

Ok more seriously:

Make your home at the local graveyard and each time they bring someone in, who died before his time, just raise them and ask for a little compensation.

Ahrg, dam I tried to stay serious, ok how about that : Go on the adventure your DM has prepared for you, kill your opponents without using expensive spell components and take their dosh and stuff and sell the surplus at the local peddler?
 


Li Shenron

Legend
Serious or not, the OP does bring up the important point that a Limited Wish should never be introduced into the game. Wish can also be abused, but in the worst case it can spoil the game only after 17th level, where the DM is probably already planning to wrap the campaign up. Anticipating the problem means to potentially throw away even more levels.
 


I'm used to 3.5 where there were 350,465 ways to break the game wide open by 10th level. 5e is a lot more controlled and low-key but I'm wondering if there are existing money making strategies that are well-known that I'm unaware of.

Mostly, I'm looking at spells off of other lists that would make for amazing utility between Wish and Limited Wish (both genie warlock goodies). Throwing out a spontaneous Heal when in dire straights seems like a useful tactic for a warlock, as do other more strategic uses things like Clone or Resurrection.

You sound like a fun guy to play collaborative and friendly games with.

While you're at it, spill coffee on your fellow players Character sheets and on your DMs books, and eat everyone elses snacks while bringing none of your own.

;)

I don't understand what you think I'm trying to do. As a collaborative player in a collaborative game, I'd love it if there was someone else running a money making genie in the party. I'm literally bringing EVERYONE unlimited snacks and coffee. :LOL:
 

ccs

41st lv DM
Serious or not, the OP does bring up the important point that a Limited Wish should never be introduced into the game. Wish can also be abused, but in the worst case it can spoil the game only after 17th level, where the DM is probably already planning to wrap the campaign up. Anticipating the problem means to potentially throw away even more levels.

Why? As the DM I like magic such as this.

So if in my games? If you get such magic, I'm 100% expecting you to use it. There isn't really anything I can't roll with.
The thing is I'm also expecting you to use it in interesting ways that'll add to the story. Do that & you don't run much risk, even with a capitol letter 9th lv WISH that's going beyond the PHB guidelines.
If however you're like the OP & intend to abuse it/make things un-fun? Then to paraphrase the TV show Once Upon a Time "All magic has a cost."
 

If however you're like the OP & intend to abuse it/make things un-fun? Then to paraphrase the TV show Once Upon a Time "All magic has a cost."

Maybe "abuse" wasn't really the most accurate term since I've never seen a bunch of gold ruin a high level 5e game. Most games I've played in don't have an unlimited magical wal-mart and the inability to spend gold as the game progresses is a common criticism of the edition. Having a genuine hoard of treasure as a an RP aspect of being a genie is pretty important to my concept and I'm wondering if there is a mechanical way I can make this happen in a simulationist mode instead of just hoping the DM buys into the concept as an epilogue to the campaign.
 

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