jgsugden
Legend
D&D is an RPG, a role playing game. Characters play a role in a story. Taking a natural motivation, such as greed, and working it into the game is a story opportunity, not a detriment.
Let's say the PC succeeds in turning this into a money making scheme. Let's say they open up a Heroes' Feast deli and charges 2500 gold to partake. That is 2500 every 2.5 long rests during down time, and it is considered to be a lot of money in the setting.
That creates a lot of opportunities for stories.
When a player or character shows you something that stands out, take a moment to figure out how you can use it to your own ends.
Let's say the PC succeeds in turning this into a money making scheme. Let's say they open up a Heroes' Feast deli and charges 2500 gold to partake. That is 2500 every 2.5 long rests during down time, and it is considered to be a lot of money in the setting.
That creates a lot of opportunities for stories.
- The Genie might decide to teach you a lesson about greed and twist your wish to punish it.
- An underworld group might see the opportunity and blackmail you into using your wish for their benefit.
- The local freedom fighters might paint you as a villain for using your limited wish for profit when it could be used to save people.
- A royal might demand you provide him with the benefit of the wishes as part of your taxes.
- That many Heroes' Feasts might become addictive. When you go off to adventure, perhaps the loyal customers object and try to keep you from leaving... making you as much a prisoner as the Genie.
- Your Genie Noble patron may be using you to recruit more followers to gain power. That may be for an evil cause.
When a player or character shows you something that stands out, take a moment to figure out how you can use it to your own ends.