Mercurius
Legend
I'm not sure how these two positions are meant to represent diametrically opposing views with a middle ground.
Could you clarify what you mean?
I'm not sure how these two positions are meant to represent diametrically opposing views with a middle ground.
I'm assuming the 'you' in this statement isn't referring to 'me' personally, so I'll move on.
Your view seems simplistic to me - let me explain.
I could describe Of Mice and Men as a book about people abusing a people with disabilities and they feel it's perfectly fine to do so. In that context, you could also say those people are evil and the book is inappropriate.
In Of Mice and Men, Lenny is constantly abused and humiliated by everyone around him. Are the people in the story evil? Or is it that people's perceptions of mental disabilities, in the story, are different than what we know today? Is that a discussion worth having or is that is that a straight no-go? George murders Lenny (sorry, spoiler). Is George a villain? You could argue he was being compassionate. Is it wrong to argue so? Does it mean I'm prejudice against people with disabilities? Does it mean we should never have any new stories that show people abusing people with disabilities?
I'm not implying that the books or Orcs or whatever shouldn't change. I'm challenging the view that there is only one method to be inclusive. I want to hear people's ideas of how to be inclusive in relation to all D&D tropes and explore how it might change the game. I want to explore other parts of the game that can be construed as insensitive and explore solutions. I'm not just talking race. I'm talking disabilities, ageism, sexism etc.. I find it interesting. It seems taboo to even talk about where people see the future of the game. From your post, it seems that you feel the game will change with people's attitudes. That's great. Why not say that instead of insisting that I'm an anti-change racist? It's tiresome.
In the end, WotC is a gaming company so why should they have to tackle hard topics? It should be light and fun. They don't owe anyone challenging stories. If there is 'an established right' and 'wrong' in the real world, it is much safer and comfortable for people if our fiction or fantasy mirrors our world view.
You're not understanding me, Chaosmancer. I'm not saying that reality and fantasy have no relationship, but that a fantasy world is its own microcosm that has its own internal coherency that differs from our own world to varying degrees.
Of course we can look at it through the lens of our morality or, if we must, that of critical theory. We can look for signs of racism, cultural appropriation, colonialist thinking, and sensititivity faux pas of all kinds. But in so doing, not only are we being rather myopic and narrow in our perception, we're missing the primary purpose of the fantasy experience: to experience it as itself, to immerse ourselves within it and see the world from within. Mind you, I don't think applying such analytic lenses is completely without value, but we should be able to "take off the lens," to both look through other lenses, but also--and most importantly--experience the world without a lens. That is, as itself.
SNIP
This is not to say that we cannot relate our own morality or worldview to any of these "other worlds"--be they other cultures, animals, historical eras, or fantasy worlds--or come up with, say, a conception of universal human rights. But that to overly do so is a mis-application. It is a fusion of our own reality with an "other world" and, ironically, somewhat of a colonialist act.
I didn't bother reading the spoiler content. No need to drive anything home. I agree with you'. I know why George kills Lenny and that was my point. The story is deeper. Done properly, you can put a lens on topics that are bad without it being bad. That's the point pulling it apart and analyzing it.Do you know why George kills Lenny? I remember the scene fairly well. George killed Lenny because if he took Lenny to the mob he was going to get killed in a brutal and violent fashion. Or, if that didn't happen, he would be taken to jail, where he would be locked in with violent criminals and a soft-soul like Lenny would have been destroyed by that experience.
You are right that Lenny is abused and humiliated constantly in the story. And never once does the author want us to celebrate that fact, indeed, the entire point is that the society is not set up for a person like Lenny. People don't understand him.
You seem to keep getting attached to this idea that I'm saying "showing bad things is bad". You are right, that would be simplistic.
It would be much more accurate to say "Celebrating bad things is bad"
Here, let me craft really extremely offensive book title to really drive this point home. This is bad, not something that I would ever condone being sold in any context.
I'm not against exploring topics, I'm not against using gaming as a lens to explore hard ideas.
Side note: Now I'm curious what did Moradin warn them about? Did he actually warn them against something or was it just an excuse the Dwarves made? There's part of the story missing there.
I didn't bother reading the spoiler content. No need to drive anything home. I agree with you'. I know why George kills Lenny and that was my point. The story is deeper. Done properly, you can put a lens on topics that are bad without it being bad. That's the point pulling it apart and analyzing it.
I think the Druegar story is interesting. On the surface, I can see why people would be upset by that story and think it's drivel. For game content, I think that's a bit of bad writing. If you take away the opening sentence and the ending sentence, there is no judgement on either race. The whole passage is nothing more than History - description. I do think it makes for an interesting story, though, if you start adding personalities to the history. Just think of how you lead your players by the nose only to find out the righteous dwarves are actually the bad guy.
Edit: I think the writers have to stop making judgement calls and keep things closer to 'historical facts'.
Neither am I. But it it an appropriate? As I said previously, WotC is a gaming/media company so I'm not sure they should touch on tough subjects. Should they leave it up to the gamer or should they provide guidelines of how to delve deeper and explore those topics?
I find this part hard to articulate, so forgive me,
I, literally, never thought of Orcs as a racist thing until this thread pointed it out. In my own games, goblins keep coming up as the issue (maybe because we play lots of low level games). Years ago, never a problem - kill the goblins. These days, harder to justify. Is it my age or the fact that society is changing? Or is it that I'm more interested in more complex stories?
There is nothing in Mines of Phandelver that touches on the what-ifs of murdering a cave full of goblins. In Mines, you can ally yourself with the goblins against the Bugbear. But it's hard. Goblins are described as cruel and they're often murdering people and robbing caravans. Can you, in good conscious let them live? What if you find out they murdered someone in Phandelver and you could have prevented that? A note to the DM of how do deal with them differently or how different tables can approach the challenge would be useful. Sure, one day they might change the flavor of goblins but I don't think that it's the (only) answer.
In the end, is it their responsibility or the gamers responsibility to venture into those complicated issues? IDK, honestly.
I think WotC is just trying to navigate the current affairs and, as people in a company, want to put out a product that isn't in conflict with their own values. On the other side of the coin, it's hard to use gaming as a lens to explore hard ideas without also touching on sensitive topics that might make people feel uncomfortable.
Unlike you, who seems laser-beam focused on the language surrounding orcs (and maybe drow) and nothing else, some of us are looking at bigger-picture issues and questions raised by these discussions.Yes but that’s a bit of a cop out isn’t it? Yes, we know this is bad but because we put up a disclaimer, you lose the right to complain about it.
Why not just excise the objectionable stuff?
You might not have said it but others have, many times and not just here.Maybe Mercurius will defend his view himself, but he is not putting any kind of nuance in his statement. If it is a fictional story, you cannot judge anything in it by real world morality. That is the end of his sentence usually. We cannot judge it.
I'd also like to point out the bolded section, can you point me to a good version of child abuse? Honestly curious because in my mind, you aren't a good person if you abuse a child, by default that is an evil action.
And that gets right back into the problem Mercurius's point has. Let us say that you write a hero, a paladin just for giggles. Great guy, pillar of his community, helps old ladies cross the street. Then, after we've followed him around seeing how great he is, a dirty streetkid comes up to beg for some coin. And the guy beats the kid, viciously, teeth go flying. In public. An no one bats an eye.
Doesn't that disconnect say something about the world being presented? Isn't that dissonance meaningful to the story being told?
But, if I can't bring real-world morality in to judge those actions, then I can saying nothing bad about this paladin. My real world ethics do not apply. I can't say that the story is about child abuse, I can't say that it is about mistreatment of the poor, or how those in power threaten and use that power to make others view them as good. I can say nothing about any of that.
To talk about the italicized part, that is never what I have been saying. No one is saying that the depiction of an immoral act makes the material itself immmoral.
This gets messy.The depiction of an immoral act, framed and presented to us as a moral action, makes the material immoral. If the author of that paladin story wanted us to come away thinking that the poor should be beaten into submission as is the right of the world, then he would have written a material that is immoral.
The problem is more of failing to divorce, partly or fully, real-world considerations and setting considerations. In the setting an author is presenting, perhaps something we real people would consider evil is an accepted part of life, and those who do it (or do it best) are hailed as heroes and the goal of the commoners is to one day be just like those heroes.So, again, it isn't that there is evil in the world, or that evil is simplistic that I have been having a problem with. It is that good has been shown as doing evil, but we are being told the evil they did was actually perfectly fine and good. That is a the problem.
Within the fiction, yes; as the relative goodness or badness is set by the conceits already presented in said fiction.The issue is that Mercurius seems to be of the opinion that a reader cannot decide what is good or bad. That you must rely solely on the narrator or the framing, and then accept that whatever happened was good or bad.
You can bring real-world ethics in if you want, but why? Enjoy the fiction for what it is - fiction - and leave real-world ethics for the real world.Good, upstanding soldiers burning a town to the ground and cooking people alive? That isn't a story about war crimes, or good people doing bad things, that is a story of good people doing the right thing, because you were presented with it being the right thing, and this is a fantasy story so we can't bring real world ethics in and say they are wrong.
On reflection, maybe, and perhaps that was the author's intent. Perhaps it wasn't; and unless the author has otherwise stated his-her intent in writing that work we've no way of knowing which it is.But, the entire point of a story of that is to emphasize the horror of it, to emphasize how terrible and wrong it is. You expect unspeakable acts from bad people, seeing them from good people is jarring and makes you question things.
Unlike you, who seems laser-beam focused on the language surrounding orcs (and maybe drow) and nothing else, some of us are looking at bigger-picture issues and questions raised by these discussions.
One of those bigger-picture questions is whether WotC (or any other major RPG designer) is bound to adhere to real-world ethics when presenting aspects of their game(s); and that's what I was respondng to in the post you quoted.
For example: are they bound to present a game-world society where slavery is an accepted fact of life and world domination is the overall goal as always being Evil? If yes, this bans them from presenting any sort of sympathetic portrayal of the Roman Empire, for which both the above statements are true; and yet a game based in Roman times with the PCs as Romans has loads of potential. Hence, the disclaimer idea I suggested.
I don't disagree, but that's not really what I was trying to get at. A lot of these discussions are based around applying real world perspectives to fantasy contexts, which I see as, at the very least, an unnecessary transposition from one context to another; in this case, reality to fantasy. I think it also has to do with a limited conception of what fantasy is, both historically and in terms of the creative act itself.