hawkeyefan
Legend
It’s never a problem as long as it’s all just treated as a suggestion for gaming groups to use however they see fit.
I do not mind it that much. I find it lends to a 'living, breathing' world.
At one end, we have Eberron. . .absolutely no metaplot, the published game setting is intentionally fixed at one specific point in time and even 16 years (and 2 D&D editions) later it hasn't budged. New World of Darkness seemed to go far out of its way to avoid any kind of metaplot as well.
For the record, there was no big "Realms Shaking Event" for the transition between 2e and 3e.I always found it very lame and ridiculous that a world-scale apocalypse must occur to explain why a weapon's dice damage or character class' abilities have changed.
White Wolf was particularly bad about that. I have no idea how their internal editorial process worked, but I quickly realized that either there was nobody trying to coordinate plotlines and canons and various authors were just trying to do it informally on their own, or that the efforts that were being made had a lot of stuff slipping through.I burned out on metaplot pretty hard after being a big World of Darkness fan. For those who remember, Mage: The Ascension in second and Revised edition was like watching a slow-motion wiki edit war between authors that blew up the setting, undid the blowing up to the point where it might as well have not happened, gave us three different versions of the Technocracy, and had at least a half dozen "listen up, here's what this game's REALLY about" editorials.