CleverNickName
Limit Break Dancing
4th Edition had the best healing mechanics if you were able to accept the open-ended, situational definitions of words like Damage, Healing, Health, and Wounds that were presented. A sword would either hurt you, or bum you out, or make you unlucky, or tire you out, depending on your mood...so healing was either medical aid, a motivational speech, or a good-luck charm (or sometimes all three.)
It was still better than 5th Edition's healing, though. I mean, at least they tried to define things consistently. In 5E, "slashing damage" reads like something is slashing your flesh. Except it isn't really slashing your flesh until you get healed by magic or a Medicine check. Otherwise you automatically heal it with a nap, which means you weren't slashed at all and you were just sad or tired. Bah.
I do agree that Healing Surges were better than Hit Dice, though.
I guess I've always had a problem with the way hit points and damage have been defined in the game. Because this is a game, and games need points and rules and stuff....they don't really model reality (or make-believe) very well. I've learned to ignore the nature of damage/wounds/healing completely, and just shake my head and change the numbers on my character sheet. "Did that arrow hit you, Carl?" "Hard to say, Bob. All I know is that this 25 here got changed to a 19."
It was still better than 5th Edition's healing, though. I mean, at least they tried to define things consistently. In 5E, "slashing damage" reads like something is slashing your flesh. Except it isn't really slashing your flesh until you get healed by magic or a Medicine check. Otherwise you automatically heal it with a nap, which means you weren't slashed at all and you were just sad or tired. Bah.
I do agree that Healing Surges were better than Hit Dice, though.
I guess I've always had a problem with the way hit points and damage have been defined in the game. Because this is a game, and games need points and rules and stuff....they don't really model reality (or make-believe) very well. I've learned to ignore the nature of damage/wounds/healing completely, and just shake my head and change the numbers on my character sheet. "Did that arrow hit you, Carl?" "Hard to say, Bob. All I know is that this 25 here got changed to a 19."
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