Just reading the plot overview, makes me not want to play it. The first encounter, with the ridiculous shaped Cloud Giant Tower seals it. I can't even finish reading, SKT![]()
You are well advised to skip the opening section of SKT. It gets progressively worse at it tries to get you from level 1 to 5 as quickly as possible. The adventure proper starts with the next chapter.
SKT is unusual because it is best played with a group doing little quests in the region from level 1. At level 5, they help a town when it’s attacked by giants. And then they return to their little quests. However, now they slowly realise (through encounters while travelling) that the giants weren’t just attacking that village; they are everywhere!
And then, at level 7 or 8, Harshnag turns up and the adventure proper begins.
I think SKT is very clever in its structure, but works a LOT better when played as part of a campaign starting with the Starter Set or Essentials Kit adventure. The giants should begin as background, and only gradually become the threat the party are called to stop!
Cheers,
Merric