D&D 5E Wording of Hex Warrior

In fact, it may be possible to get a discount Two Weapon Fighting Style if Hex Warrior gives you charisma to damage on your off-hand.
It doesn't.

It lets you use charisma instead of Strength or Dex. If you don't get a strength or dex bonus you can't get a cha bonus.

If you multiclass to fighter and get two weapon fighting style, then you can dual wield and apply your cha bonus to your off hand weapon, but not without.
 

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NotAYakk

Legend
My homebrew modification to pact of the blade lets them make melee spell attacks instead of ranged spell attacks when they cast spells. If they do so, they can add their strength to the spell damage roll (if the weapon is finess, they can instead add dexterity).

This works really good with eldritch blast (which is a warlock class feature in my 'brew), giving them a decent melee attack. They can also scorching ray or whatever else.

It isn't as gross as it seems, as most of the strong melee feats require melee weapon attacks, and these are that. But a 20 dex 20 cha level 17 warlock with hex is dealing 1d10+1d6+5+5=19 x4 with a knife and can trigger EB invocations on top of that, which is solid.
 


I think one of the designers tweeted that having two weapons with the benefit is allowed by the rules. He didn't quite say it's the intent, but he did say it was allowed.
 

NotAYakk

Legend
Reminds me of Eldritch Glaive.
Blade: Make melee spell attacks instead of range, +str/dex to damage if so.
Tome: Get bonus warlock spells as spells known, not just on list. 1/day cast one of them from your tome without using a slot as if you spent a warlock slot.
Chain: Familiar gains +3 HP/warlock level and +Prof to AC/ATK/Damage/DCs. Bonus action order to attack.

Makes them all interestingly different play-wise without invocation tax.
 

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