Okay, list of classes, and their dip feats:Come to think of it... there's no Monk feat either...
MCing is just too risky. If you don't know what you're doing you can cripple your character, but spending a feat to add a dash of flavour from another class is way easier and simple and you know it's about on par with your ASI. You're less likely to mess it up.
One thing all of these feats seem to be doing is work both as a multi-classing option and an in-class boost: ie Metamagic Initiate is also good for sorcerers, not just for other classes who want to be more sorcerer-y.Okay, list of classes, and their dip feats:
- Artificer: Artificer Initiate (Good feat, maybe a bit OP, some people want an infusion feat)
- Barbarian: There's nothing here. Maybe they could make a feat that gives something like Brutal Critical or Reckless Attack.
- Bard: Magic Initiate (Bard), maybe Practiced Expert and nothing else. (Some have recommended Bardic Inspiration. I think that could work, but would be overshadowed by Lucky)
- Cleric: Magic Initiate (Cleric), Ritual Caster, nothing else. (Some have recommended Channel Divinity. I think this would work, but they're going to have to decide how broad it is.)
- Druid: Magic Initiate, Ritual Caster, nothing else. (Some have recommended Wild Shape. To this, I disagree. Druids own wild shape, no one else can have it. Maybe a feat that makes you a shape changer)
- Fighter: Martial Adept, Fighting Initiate, the armor/shield feats could fit under here (We need nothing else, IMO.)
- Monk: Absolutely nothing (right, isn't there nothing? Maybe Tavern Brawler? Any thoughts on a monk feat? Give Ki or something, like MM Initiate?)
- Paladin: Nothing. (Maybe a possible Channel Divinity feat, or Lay on Hands. I'm indifferent to this)
- Ranger: Tracker (We don't really need anything else)
- Rogue: I guess you could count Skulker and Tandem Tactician, maybe Practiced Expert (Some have said a Sneak Attack feat, I don't see the need for it. Maybe a Cunning Action feat)
- Sorcerer: Magic Initiate (Sorcerer), Metamagic Initiate (I don't think we need anything else. Maybe some more planar feats, but those don't really belong to sorcerers)
- Warlock: Magic Initiate (Warlock), Eldritch Adept (We don't really need another one, but I could see one that gives another spell slot of 1st level)
- Wizard: Magic Initiate (Wizard), Ritual Caster (We don't really need another one)
My groups always use feats, too, but my groups also rarely use humans.In all my games since 3e, I've never played or run a group that didn't want feats. In my experience, most players think they're cool, and don't mind the extra power.
Maybe it's because most games don't make it that far?My groups always use feats, too, but my groups also rarely use humans.
However, the data from wotc and ddb so far has indicated that feats are taken by a minority of players, which is why I am curious what data points to nearly all players using feats.
To level 4?Maybe it's because most games don't make it that far?
I mean, maybe players prefer increasing ability scores, and then taking feats at higher levels, but then the game ends? I don't know, there could be a combination of reasons. Everyone I've ever played with has said they like feats, and taken them at every opportunity.To level 4?
I know the ddb data still showed low feat usage amongst post-level 4 characters made by users with access to feats.
I mean, we can search for explanations like that, or maybe people like us like feats more than the average player does.I mean, maybe players prefer increasing ability scores, and then taking feats at higher levels, but then the game ends? I don't know, there could be a combination of reasons. Everyone I've ever played with has said they like feats, and taken them at every opportunity.