D&D 5E What does "Railroading" actually mean!? Discount Code on Page 8

Umbran

Mod Squad
Staff member
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The point about the original wandering monster checks was that they were a pacing tool to prevent turtling. The DM would roll a wandering monster check once every IIRC ten minutes of in character time. Which meant that if you turtled up, moved slowly, and checked every five foot square of the dungeon for traps you'd face far more wandering monster checks than if you moved swiftly and confidently, trying not to give the enemy time to group up.

In practice, this always seemed an example of the GM fixing a problem they created themselves - we insist on "skilled play" for the players to avoid traps and not get smashed by encounters that are at the edge of their power, and whatnot, so they turtle up. We then put in wandering monsters, to punish them so they don't do the thing that we'd been training them to do.

Hey, there's another thread around here about the Kobyashi Maru scenario... :)

Sure it is, it discourages the players from making those metagame driven assumptions. And it's not like anything really bad happens to the players as a consequence.

So, this is perhaps a bit of a tangent from the thread's main thrust, but may turn out to be relevant.

There's a potential problem with that - tropes exist for reasons. They are rather like rules of language - you can break them selectively for effect, but if you break them haphazardly or toss them out the window, you reduce the audience's ability to understand what's going on. "Don't have preconceptions," can very easily reduce to, "don't have a way to know how to reasonably engage."

"I need to talk to someone to move forward," is not a metagame assumption at all - it is an in-character point of having a goal but insufficient information to act. "Talk to the mysterious stranger," isn't so much a metagame thing, as it is a genre assumption. Take that away, and the player may be left knowing they have to talk to someone, but having no idea who that's supposed to be.
 

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There's a potential problem with that - tropes exist for reasons. They are rather like rules of language - you can break them selectively for effect, but if you break them haphazardly or toss them out the window, you reduce the audience's ability to understand what's going on. "Don't have preconceptions," can very easily reduce to, "don't have a way to know how to reasonably engage."
I never suggested you should always break tropes.

"I need to talk to someone to move forward," is not a metagame assumption at all
But "the person I need to talk to is the hooded figure sitting in the shadowy corner" is.
 

prabe

Tension, apprension, and dissension have begun
Supporter
There's a potential problem with that - tropes exist for reasons. They are rather like rules of language - you can break them selectively for effect, but if you break them haphazardly or toss them out the window, you reduce the audience's ability to understand what's going on. "Don't have preconceptions," can very easily reduce to, "don't have a way to know how to reasonably engage."

Nicely put. If you're going to break the rules, it is better that you know the rules and why you're breaking them.
 



Really? So you don't think about both the bugbear's combat strategies in case of a fight, and political motivations in case of a negotiation? You have absolutely no idea how the bugbears will respond to the players' actions?

Political motivations and combat strategy - no. They take slaves because they are lazy scum bags who do not sow.

Knowing my players, thought, they would be more likely to buy a bunch of cheep copper rings before heading to the village. Then exclaim to the villagers the rings are magical talismans that ward away bugbears, jacking up the prices and making a huge prophet. Once they PCs leave, the bugbears attack. The rings have no effect, and then the PCs have to deal with a mob of angry villagers out for revenge. Chaos ensues.
 


Maybe the problem is you are adding facts that weren’t there in the original example. Nothin you originally posted showed it was a rumor as opposed to the pcs sitting in the village when the event transpired.

Nothing was said anything about the PCs being in the village, either. Regardless, the bugbear raid was simply a short example that spiraled into a longer discussion than I originally envisioned. So, of course, it didn't hold up to much scrutiny. It was never designed to.
 



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