Yes, and we can do that without making certain race-class combinations worse than others. Each race has a whole slew of abilities that meaningfully impact the way they play, without shoehorning them into any particular class. We can make races more nimble with abilities like the wood elf’s fleet of foot or the halfling’s halfling nimbleness. We can make races tougher with abilities like the hill dwarf’s dwarven toughness or the half-orc’s relentless endurance. We can make races stronger with abilities like the goliath’s strong build or the half-orcs savage attacks. We can make races smarter with abilities like the half-elf’s skill versatility or the dwarf’s stonecunning, or by giving them inherent spellcasting based on intelligence. We can make races wiser with abilities like the elf’s keen senses or the firbolg’s speech of beast and leaf, or by giving them inherent spellcasting based on wisdom. We can make races more charismatic with abilities like the half-orc’s menacing or the changeling’s changeling instincts, or by giving them inherent spellcasting based on charisma. It is not difficult to make races feel and play differently without forcing them into certain class niches.