D&D 5E What To Do With Racial ASIs?

What would you like to see done with racial trait ASIs?

  • Leave them alone! It makes the races more distinctive.

    Votes: 81 47.4%
  • Make them floating +2 and +1 where you want them.

    Votes: 33 19.3%
  • Move them to class and/or background instead.

    Votes: 45 26.3%
  • Just get rid of them and boost point buy and the standard array.

    Votes: 17 9.9%
  • Remove them and forget them, they just aren't needed.

    Votes: 10 5.8%
  • Got another idea? Share it!

    Votes: 18 10.5%
  • Ok, I said leave them alone, darn it! (second vote)

    Votes: 41 24.0%
  • No, make them floating (second vote).

    Votes: 9 5.3%
  • Come on, just move them the class and/or backgrounds (second vote).

    Votes: 15 8.8%
  • Aw, just bump stuff so we don't need them (second vote).

    Votes: 4 2.3%
  • Or, just remove them and don't worry about it (second vote).

    Votes: 8 4.7%
  • But I said I have another idea to share! (second vote).

    Votes: 4 2.3%


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Blue

Ravenous Bugblatter Beast of Traal
I posted this up recently but I think it's a really strong solution.

13th Age is a d20 game out before 5e, and 5e shares a lot of it's streamlined philosophy. It's from a lead designer of 3.0 and the lead designer of 4e, but not really like either.

They give race a +2 from a choice of two. They also give class +2 from choice of two. The +2s need to be in different ability scores.

Boom. You always can play any class with any race. Boom, your race will inform and influence how it feels. A halfling sorcerer will very likely have a higher DEX than a dwarven sorcerer, who might have a higher CON.

Keeps unique feels for racial ability scores. Allows any race to be any class equally well. None of the options in the poll meet both those criteria as strongly.
 

I posted this up recently but I think it's a really strong solution.

13th Age is a d20 game out before 5e, and 5e shares a lot of it's streamlined philosophy. It's from a lead designer of 3.0 and the lead designer of 4e, but not really like either.

They give race a +2 from a choice of two. They also give class +2 from choice of two. The +2s need to be in different ability scores.

Boom. You always can play any class with any race. Boom, your race will inform and influence how it feels. A halfling sorcerer will very likely have a higher DEX than a dwarven sorcerer, who might have a higher CON.

Keeps unique feels for racial ability scores. Allows any race to be any class equally well. None of the options in the poll meet both those criteria as strongly.
It will still mean that an Orc fighter will not be stronger than a Halfling fighter. Pass.
 

Blue

Ravenous Bugblatter Beast of Traal
Also, can we get some poll choices that aren't so freaking NARROW? It's a failing of the "we only give out small, positive modifiers" that means that 5e can't model races like a tiny pixie. By only looking at the limited range 5e can do, we're shutting ourselves away from many fantastical tropes.
 

Blue

Ravenous Bugblatter Beast of Traal
It will still mean that an Orc fighter will not be stronger than a Halfling fighter. Pass.

Not one of the multiple merits I posted it covers. This response seems like you are a single issue person who is unwilling to look at the relative merits of different options and just shut down anything that doesn't meet your single goal. If you're not willing to actually have a discussion, why are you posting in a forum?
 

DND_Reborn

The High Aldwin
It's a failing of the "we only give out small, positive modifiers" that means that 5e can't model races like a tiny pixie.
This would just be a vote for "Got another idea? Share it!" and (if you really wanted to vote for it) also "But I said I have another idea to share! (second vote)." and then just tell your idea.

Anyway, I agree with you completely that I would like to see racial modifiers in a wider range (-4 to +4), but due to bounded accuracy and every thing else, the range is kept smaller (only -2 (used VERY rarely) to +2).
 

Also, can we get some poll choices that aren't so freaking NARROW? It's a failing of the "we only give out small, positive modifiers" that means that 5e can't model races like a tiny pixie. By only looking at the limited range 5e can do, we're shutting ourselves away from many fantastical tropes.
Perhaps the races should be divided to standard races that are more balance, always medium or small and roughly playable as any class, and 'special' or 'experimental' races that could break the standard assumptions and be more divergent, but not necessarily as balanced and probably not equally suitable for each class. Then organised play and GMs who desire such balance would use only the former whereas GMs who are not so concerned about the balance could also allow the latter.
 

It will still mean that an Orc fighter will not be stronger than a Halfling fighter. Pass.
Is the goal here to make sure no halfling is ever as strong as the weakest orc? Because that would involve radically changing the system in a way that I have not seen suggested in the past few months: different ability ranges by race.
 

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