D&D 5E Time for Non Forgotten Realms Adventure Paths?

So they managed to leverage off the popularity of the Baldur's Gate game whilst having nothing in it that was specific to Baldur's Gate in any way? That's a pretty neat trick.
There is a 41 page gazetteer in the back. It is a fairly detailed look at Baldurs Gate.

What I’m saying is that Baldurs Gate could stand in for any of a hundred other cities. You remove the Baldurs Gate specific stuff and there you go.

The cult of the Dead Three, the Bath House, the Low Lantern, The Vampanthur Family could be found anywhere in the Realms.

What were you expecting? To base the first couple of levels of adventure in Hlondeth? Well you can, with minimal effort.
 

log in or register to remove this ad


Out of the Abyss is the underdark - as different from the sword Coast setting as you can get.
True, but it is explocitly set in the Underdark under the Sword Coast.

Even the Tiamat books could be set anywhere with the locations only barely connected to the sword Coast. It would be a minimum of effort to change some names.
I disagree. It is not just a matter of changing a few names, it is a matter of fitting it into the politics of a different region.
 

True, but it is explocitly set in the Underdark under the Sword Coast.
Which is nothing like the actual sword Coast setting. Like completely alien and different, with only the barest link to forgotten realms-wide factions.

I disagree. It is not just a matter of changing a few names, it is a matter of fitting it into the politics of a different region.
Was there a lot of politics in Rise of Tiamat? I thought it was pretty much kill everything that moves.

Im used to switching settings. I always quite enjoyed a published campaign mashup. I’m about to run Age of Worms in Eberron - if that isnt Peanut butter and Jelly I don’t know what is!
 


I'm sick of the Sword Coast.

but I've been there for decades

I want to go somewhere else in the Realms.

Well, outside of the computer games, what's stopping you?


I have a couple of FR maps hung on the wall of my dining room, where I run a POTA game. Joe, one of my players saw it and asked where the current game was. Another player said "We are here, in this tiny bit in the corner." Joe answered, "Wow, so when to we get to explore the rest of the map?"

And what was your answer?
Your player just clearly told you what they'd like out of the game. So what are you doing to accommodate that?
 

Yeah, it was kind of disappointing when, after putting out three different setting books (Eberron, the Critical Role one, Theros) they announced another Forgotten Realms adventure.

And sure, a lot of the published adventures can be moved to different settings with minimal difficulty. But that also means that you never get an adventure that, by-the-book, takes advantage of the things that make those other settings neat.

For that matter, the fact that they "convert" so easily also means that they aren't taking advantage of what makes Forgotten Realms neat.

So while I understand why they do it (Forgotten Realms has better brand recognition) it'd be nice if they didn't.
 

Was there a lot of politics in Rise of Tiamat? I thought it was pretty much kill everything that moves.
The Cult of the Dragon was a danger because the Sword Coast is a bunch of independent city-states with independent towns / villages / holdfasts between them. The Cult could pick a village, gather a company or battalion (say 100 fighters), beat up or frighten or chase off the defenders and/or stampede the civilians into a castle for protection, and steal all the towndwellers' stuff that is not nailed down - or too heavy to move. Only the cities were a safe place to plan / recuperate. (Because the Tiamat-Cult did not have the 3.5-era Cult's dracoliches at their beck and call.)

Try the same plan near Cormyr or Thay or Mulhorand and you will draw the attention of an army-sized experienced military / magical force that will bring the hammer down on the Cult.

The point of the political council in Rise of Tiamat was to persuade the many factions cities &c to work together and raise / supply an army plus suitable magical capability.
 

What were you expecting? To base the first couple of levels of adventure in Hlondeth? Well you can, with minimal effort.
I was expecting Baldur's Gate: Descent into Avernus to feature Baldur's Gate and Avernus. I don't own the book, but from what I've heard it's in line with those expectations.

I'd have prefered - and might well have purchased - (Somewhere Else): Descent into Avernus because I'd have been interested in reading about (Somewhere Else), which is the premise of this thread.
 

I was expecting Baldur's Gate: Descent into Avernus to feature Baldur's Gate and Avernus. I don't own the book, but from what I've heard it's in line with those expectations.

I'd have prefered - and might well have purchased - (Somewhere Else): Descent into Avernus because I'd have been interested in reading about (Somewhere Else), which is the premise of this thread.
Sure, I mean we could have one of a thousand names on the map. Considering Baldurs Gate hadn’t been done before I guess they thought that name was worth doing first.

I guess my point was if you want to set your adventure in on of the other location in the realms - not in the sword Coast. Stick a large aviary in and Baldurs Gate could stand in for Hlondeth. Or if you prefer Selgaunt or Procampur.

The adventure has so little set in the real world, it is all about Avernus.
 

Remove ads

Top