Asisreo
Patron Badass
I've experienced the wizard and hardly do well with it. It's my playstyle, but I don't think they suck just because they are over-reliant on spells and their hit points make them easy targets and their damage is nothing to write home to and they can't heal and the only real contribution anyone ever remembers a wizard for is by being something of a dick by researching top 10 spells to piss the DM off.I've experienced the Monk and still think it sucks. Any single hit can take half my HP away, and my damage is miserable despite my good stats.
Only thing fun is stealth and teleportation shenanigans. I can traverse some decent terrain (I specifically took Athlete at level 4 because I thought my rolled stats were TOO HIGH!) but that's about it.
Part of being a Monk is fun, part of being my specific character is fun, but I still feel like the kid sidekick of the group rather than an equal partner and it's not quite what I signed up for.
I know wizards are more than their negatives and while I can't eek out any bit of enjoyment from their flaws, I don't want them gone, because their flaws keep them from being way too broken.
Likewise, I don't expect everyone to see the monk's damage output and raw tank abilites and think "This class does this stuff better than other classes." And I don't expect monks to touch every part of the community in the same way they made me enjoy playing, but I at least want people to be aware that monks know how they play and they play for their strengths and against their weaknesses.
We can stay in melee just fine against most mooks, taking them out and being slippery in the field. If there's a single monster, we can start doing Stunning Strike. If the monster's slow, it's best to constantly disengage and kite them. If they're fast, we can likely stun them.
And we still get the job done.