Yea, Monks start at the same AC heavy armor wearers do (provided 16 dex/16 wis).
Which means you've got no leeway to make different flavours of monk MAD means you can only build one way of you're easy picking.
It's almost like monks get compared to the damage of a GWF, the AC of a plate and shield fighter, the hp of a Barbarain, the mobility of a rogue (or is it a horse), the saves of a paladin and somehow not being able to do better than all that combined at once makes a monk suck?
They should be good at ONE of them. They are not.
The problem with Monks is I see people play them as a Tank, and not as a Striker
They're not that great as striker either. Barbarian and Paladin are both tanks that can lay down the hurt at the same time. And the Paladin can heal.
The base-line Monk (no MC) can do amazing things with status effects
A status effect. Single. It gets stun and that's it.
Using eldritch blast plus agonizing blast plus hex as the baseline is too high a baseline, and DPR wouldn't be everything even if there were a significant gap.
Eldritch Blast + Agonizing Blast + Hex isn't some kind of corner case obscure exploit build with complicated multi classing and multiple books... It's LITERALLY the easiest way to have good damage with the Warlock. It's all base PHB stuff that's as obvious as the noon day sun! If you have trouble beating this
effortless build (a SAD one with a singular focus on CHA, btw) then you are not good at damage.
High level monks seem to be better off.
Most people play 1-10, probably more 1-6 even. The Monk has too many good abilities that only come online in the back half of their levels. I bet a level 15 monk is great, but I'm not playing that.
I've seen it at level 1. Higher rolled stats reward monks a lot more than say a fighter.
Obligatory: Rolled stats are stupid.
My Shadow Monk has rolled stats and I have 18 in both DEX and WIS (and like...16 in CON? It's ridiculous) at level 6 and I still feel like my contribution in combat is basically nothing. I'm having some fun with the Shadow Monk teleporting but my attacks never seem to amount to much.
And it's almost never necessary. As I said, whatever way you spin it, it's a false role. Monk is, at best the very low-grade superhero, "Stunning Strike Man".
Pretty much. 'lock down 1 guy' is a very narrow role, role that only comes online at level 6, and it's not even like the 4e Avenger who had great damage and would punish opponents who ran away! It's just a gimmick. The Monk wasn't designed with any sort of design goal in mind, just a pile of legacy features haphazardly thrown on a level progression table.
The versatility is great in theory, and it can work in practice, but you run out of juice terrifyingly fast at lower levels, which is where people play most campaigns.
Yup! One of my last fight as a Shadow Monk, an Aboleth took control of our giant warlock NPC ally. He was in difficult terrain so I spent 2 out of my 6 Ki points to drop Silence on his head. This was pretty much my biggest contribution to the fight honestly (I also had awful luck with attacks later on). I just didn't have enough Flurry and Stuns left to make a difference. Sure, I could expends some legendary resistance but nobody in my party actually has save-based effect that actually benefit from me burning those resistances, they can all just make powerful attacks instead for damage.
Whether the Monk sucks or not is directly related to the other characters in the party, and if its duties as part of the group are being superceded by another character.
If your group is a Barbarian, Life Cleric, Monk, and Sorcerer... then the Monk has free range to be as awesome as it can be. Cause none of the other three characters are going to be able to do what the Monk does.
But if your party has a Bard, Moon Druid, Dex Fighter, Thief Rogue, and the Monk... then yeah, the Monk will probably be worse by comparison. And perhaps the player playing the Monk should swap over to a heavy armor Paladin so their niche is protected.
I'm in a party with a Paladin, Barbarian and Warlock. I probably should have went Cleric but I had just had my Druid killed and didn't want another full caster. The Warlock has Invisibility known and she gained a Flying broom so stealth and mobility aren't THAT important, but it's at least nice to stealth in pair I guess.
But as noted, they are not.
Monks aren't one-trick ponies, and it's weird to see that particular criticism leveled against them; even stranger when someone argues that they suck because you'll anger they DM because they are too powerful.
No other class is a one-trick pony, and the Monk's one trick isn't actually that great outside specific situations.