TheSword
Legend
Instead of suggesting that this disagreement is because I don’t/can’t read critically. Let’s instead assume that we disagree.Your post here is a good example about failing to critically read text. My primary is issue is less with shamans per se, but with how indigenous cultures have had the term "shaman" misapplied to their spiritual leaders, their cultural desire to resist that imposed label, and the harm that it causes them. My other issue, which is one that actual anthropologists are struggling with in their field, pertains to assumptions around shamanism, how language around it is framed and built in with cultural assumptions and spiritual hierarchies. If anthropologists see actual harm in how they discuss shamanism, do you think that TTRPGs, which borrowed many of these older assumptions, are free of (unintentional) foul play? Or is this a Tertullian argument to the effect of "What does Athens have to do with Jerusalem?"
I think it’s perfectly acceptable for different groups to have different uses for words. Particularly within academic circles. It is appropriate for anthropologists to be extremely precise when studying real world religions. It isn’t necessary for people looking for inspiration for fiction, or trying to name something in a computer game.
The fantasy gaming industry isn’t best placed to be cutting edge regarding academic debate in naming conventions. As a general rule it is massively derivative and takes inspiration from a wide range of sources, including a few thousand years of history, the complete body of fiction and the general public awareness.
These things will change when popular culture changes, perhaps in fits in starts, but it will follow. Expecting rpgs to set popular culture instead of responding to it is probably wishful thinking.