Fauchard1520
Adventurer
Suppose your group is playing a module. You all agreed to play a module. Halfway through that module, half of the group decides to knife the primary quest giver and head off for Saltmarsh to become a pirates or whatever. They've rejected the premise and substituted their own.
At what point should player agency take a backseat to campaign style? Does the answer change if you're playing a homebrew sandbox game vs. a published adventure?
Comic for illustrative purposes.
At what point should player agency take a backseat to campaign style? Does the answer change if you're playing a homebrew sandbox game vs. a published adventure?
Comic for illustrative purposes.