D&D 5E Rejecting the Premise in a Module

Griffon Lore Games

Publishing Content for 5E and Pathfinder1E
Suppose your group is playing a module. You all agreed to play a module. Halfway through that module, half of the group decides to knife the primary quest giver and head off for Saltmarsh to become a pirates or whatever. They've rejected the premise and substituted their own.
That sounds fantastic!
 

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