billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Every single AP I've played in more than a couple sessions, I've at best disliked. The play becomes about finishing the story of the AP, not the characters, and any attempt to actually get ahead of the BBEG short-circuits the AP and/or causes a TPK. The only way I can not be a disruptive player is to be a disengaged player, which is no fun at all.
If that's your experience then you have my sympathies. But my experiences in playing and running APs is that finishing the plot vs fully expressing the character is a false dichotomy. And yes, initial buy-in of the premise is key. If the players have done so, it's usually pretty easy to develop a character who would naturally want to see the issues posed by the AP/modules resolved in a favorable way. That may constrain some player choices at the outset - such as don't bring a paladin to a pirate AP or don't bring a PC who wants desperately to leave town in his rear-view mirror when the premise is to save the town from a tyrant. But that's all bound up in buying in to the premise.