KahlessNestor
Adventurer
Shadowfell/Village
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 1
Fighting in the animal pens had devolved into small groups of combatants as the villagers engaged with the attackers. As the party arrived, they ran into a group of six of the raiders as they were trying to lead away what looked like a group of small rothe toward the river and some waiting barges. Like the villagers, these raiders had the same pale white or gray skin, though they wore Imperial colors and insignias.
PLAYERS GO FIRST!
@Lord Twig
@Steve Gorak
@gargoyleking
Seaday, Emperorweek, 3 Moon, 897 AF/Time ????
Weather: Chilly, no wind, light rain
Lighting: Dim
Round 1
Fighting in the animal pens had devolved into small groups of combatants as the villagers engaged with the attackers. As the party arrived, they ran into a group of six of the raiders as they were trying to lead away what looked like a group of small rothe toward the river and some waiting barges. Like the villagers, these raiders had the same pale white or gray skin, though they wore Imperial colors and insignias.
PLAYERS GO FIRST!
|
@Lord Twig
@Steve Gorak
@gargoyleking
Combat Map:
Player Overview Map:
Player Overview Map:
Mindra (+4) AC 15 35+8 thp/35 PP 18 Darkvision
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9+8 thp/9 PP 12
Bandit Captain AC 15 68/68 PP 10
Bandit 1 AC 12 10/10 PP 10
Bandit 2 AC 12 12/12 PP 10
Bandit 3 AC 12 14/14 PP 10
Bandit 4 AC 12 8/8 PP 10
Bandit 5 AC 12 10/10 PP 10
Owyn (+3) AC 19 27+8 thp/36 PP 14
Theremin (+5) AC 15 27+8 thp/27 PP 14 Darkvision
Sayine (+5) AC 15 14+8 thp/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray, mirror image
Beturea (+1) AC 15 9+8 thp/9 PP 12
Bandit Captain AC 15 68/68 PP 10
Bandit 1 AC 12 10/10 PP 10
Bandit 2 AC 12 12/12 PP 10
Bandit 3 AC 12 14/14 PP 10
Bandit 4 AC 12 8/8 PP 10
Bandit 5 AC 12 10/10 PP 10
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
Marching Order:
Travel Pace:
Travel activity:
Light:
300 gp
Magic spear (unidentified)
Magic spear (unidentified)