Okay. There is a thread currently active discussing the Monk and whether or not it sucks. I have not gotten involved in that thread, because it is currently around 47 pages and there's not much for me to add to the current discussion.
Monks are not the main topic of this thread, but they can be discussed. Monks have their flaws, IMHO, and don't quite suck but are lacking at certain levels. There are a few classes that do deserve the "suck" label on them, and these are the ones I think deserve it, in order of worst to not as bad:
Okay, lets start with the Ranger. Why does the Ranger suck? (I'm sure most of you are aware of its flaws, but I will state them here because this is the topic of the thread):
- Rangers.
- Sorcerers
- Warlocks and Monks, tied.
First, and foremost, Favored Enemy. At first glance, it seems like a nice boost; a free language, advantage on certain Intelligence (History) checks, a bonus to damage against certain creature
So for me it would be:
suckiest - cleric
2nd suckiest - paladin.
I almost never play these myself. As a player I find Clerics are a waste of space and an XP sponge. Paladins are pretty powerful and dope when you need to save (gather around him and attack from there) but they are so, so awful to be in the party for anything other than combat. They are like police - when you need them it is good that they are there but you would rather not have them around on a regular basis.

As far as Ranger, I think the PHB/RAW Ranger is underpowered compared to other classes but they do NOT suck to play. I note you are talking about the revised Ranger, not the RAW ranger. RAW there is no bonus to favored enemies, so it is even worse than you allege. The counter is the Ranger is flat awesome if you are playing in your favored terrain and your DM is using navigation, foraging etc. I find navigation is near impossible without a Ranger. Yes you can have a rogue with expertise in survival and get a huge bonus but you will fail the check eventually and when you do you have spend days getting back on track. On the other hand a Ranger is never lost (in favored terrain) I would say do this one of two ways - either talk to the DM (ok this is an underdark campaign so I can have an underdark ranger) or pick up ranger as a multiclass after the campaign is moving and you realize most of it is going to be in one terrain. I agree 100% that it sucks to have your forest ranger tromping through the desert for 15 levels. And if your DM is not playing the things a Ranger excels at, then yes you are better off with another class.
I was playing a fighter in my current campaign and we were getting lost all the time even with a Rogue in the party proficient in survival (not expert). He had like a +4 at 2nd level. It sucked - ok we are here, we want to go here 2 hexes away, that is 2 days at a normal pace. So our options are 1 DC 15 check wth disadvantage or 2 normal checks. What is the chance we get there without being lost? It was rare that we would get anywhere and we would spit out after 2 days in a random direction, sometimes further from the gal. We spent most of the time recovering from being lost and we eventually started following the coast until we got as close as we could to wherever we want to go (you can't accidentally wander into the ocean or forrest when you are purposely staying on the beach). I did not plan to multiclass to Ranger, but I had the wisdom so when we made 3rd level I took it. Now we are never lost in the jungle and the whole game is more fun. Did I give up some offensive power? Yeah sure, but I got a skill and the game for the whole party is just better than it was.
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