We have a new UA release with two subclasses. The College of Spirits Bard is a fortune teller or spirit medium type character with a big random effect table. Meanwhile the Undeath Pact Warlock is a a do-over of the Undying Pact Warlock.
Undead, Undying... neither of them have Animate Dead on their spell list so I still can't make a damned Warlock necromancer which is all I ever wanted to do with a Warlock.
That isn't how it works. The British are the oppressors, the colonizers.
For the record it is also not possible to be racist towards white people.
the solution to prejudice is not more prejudice.That isn't how it works. The British are the oppressors, the colonizers.
For the record it is also not possible to be racist towards white people.
That's fine. I think most people agree the ability is broken without me having to do the math for everything, right? An extra damage dice on every necrotic attack you do. That's an extra dice for each blast from Eldritch Blast, and extra one for Hex, and if you have anything else that adds damage dice to a hit, it's getting doubled or quadrupled on a Critical Hit.
I don’t know... Maybe it’s just me, but I don’t think it’s super clear-cut which is better between 1d10 force and 2d10 necrotic. A lot of stuff resists or has immunity to necrotic, and very little does to force. Like, it is probably too good, but I don’t think by that much. And the biggest problem is the synergy with Eldritch Blast. I think the best solution would just be to restrict the bonus damage to one roll against one target, just like the Celestial does with Radiant Soul .It's already better than almost all other EB-spammers at the thing they specialize at, without Multiclassing. It's not just at level 20 that it's broken, its broken as soon as you get this feature.
I don’t know... Maybe it’s just me, but I don’t think it’s super clear-cut which is better between 1d10 force and 2d10 necrotic. A lot of stuff resists or has immunity to necrotic, and very little does to force. Like, it is probably too good, but I don’t think by that much. And the biggest problem is the synergy with Eldritch Blast. I think the best solution would just be to restrict the bonus damage to one roll against one target, just like the Celestial does with Radiant Soul .
It’s on the expanded Warlock spell list from the class feature options UA. Which... scares me, because it’s broken AF with Warlock spell slots.Undead, Undying... neither of them have Animate Dead on their spell list so I still can't make a damned Warlock necromancer which is all I ever wanted to do with a Warlock.
....and distinguishes between the Undead and Undying Patrons story-wise by pointing out that the Undying Patron can be any immortal being and is not exclusively undead themed like this new option is:
Well as explanations go that's a mighty fine hair to split, but sure, I can go with that.![]()
With Thirsting Blade, Life Drinker, a Stength of 20, Dual-Wielder with a Lance, riding on top a mount, that gives you 3 attacks a round, you can be 10 feet away from all creatures when you do these attacks (making almost no opportunity attacks against you, so the risk is low), it's still broken. Especially if you take the feat to get the Dual Wielder Fighting Style.It kinda is yeah... but I feel like it's only broken with Eldritch Blast? It'd be fine with a melee attack because of the extra risk and the fact you don't get as many weapon attack as a Pact Blade Warlock compard to Eldritch Blast rays... Might be a big bump at sixth level but on the whole it'll flatten out.