Undead, Undying... neither of them have Animate Dead on their spell list so I still can't make a damned Warlock necromancer which is all I ever wanted to do with a Warlock.
You can also just ask your DM if you could swap out vampiric touch (or another 3rd level Necromancy warlock spell) for animate dead. Or better yet, ask them if you can rewrite the Sign of Ill Omen invocation so that it allows you to cast animate dead once per long rest instead of bestow curse.It’s on the expanded Warlock spell list from the class feature options UA.
The Americans are the colonisers; America was a colony. We’re descended from the ones who stayed at home.That isn't how it works. The British are the oppressors, the colonizers.
[color]Lets not refer to an entire nation as oppressors, eh?[/color]That isn't how it works. The British are the oppressors, the colonizers.
For the record it is also not possible to be racist towards white people.
But then it's almost close to the Revived Rogue UA
With Thirsting Blade, Life Drinker, a Stength of 20, Dual-Wielder with a Lance, riding on top a mount, that gives you 3 attacks a round, you can be 10 feet away from all creatures when you do these attacks (making almost no opportunity attacks against you, so the risk is low), it's still broken. Especially if you take the feat to get the Dual Wielder Fighting Style.
That gives you 2d12+1d6+10 necrotic damage for 2 attacks, with low risk, and a fairly high bonus to hit, and 2d12+1d6+5 necrotic damage as a bonus action. In a turn, that's an average of 62 necrotic damage. It's definitely not super OP, but is powerful, as it only takes 2 Eldritch Invocations, a feat, and a spell slot for Hex.
That may be correct. I'm not sure, it was just my first reaction to seeing that.And no where does it say you get to add an extra die to every unique damage source. It says 1) When you hit a creature with an attack you can cause the attack to deal necrotic damage, and 2) IF you substitute necrotic damage AND have Form of Dread active you roll one additional damage die. That doesn't mean every damage source, that doesn't mean mean any necrotic damage, it means it happens once when you hit with an attack.
You might as well argue that a half-orc's Savage Attacks adds extra Hex or Hunter's Mark dice. That's just not how it works.
Doesn't work. You roll 1 additional die when determining damage, so you can't do the blast and the hex.
And even if you want to claim the hex is a seperate damage roll, it isn't tied to the attack roll then, and so wouldn't qualify.
I would let them role the extra d6 instead of a necrotic d4 from stabbing with a dagger though.
I don’t know... Maybe it’s just me, but I don’t think it’s super clear-cut which is better between 1d10 force and 2d10 necrotic. A lot of stuff resists or has immunity to necrotic, and very little does to force. Like, it is probably too good, but I don’t think by that much. And the biggest problem is the synergy with Eldritch Blast. I think the best solution would just be to restrict the bonus damage to one roll against one target, just like the Celestial does with Radiant Soul .
Hex is part of the same attack, but is a different damage roll.
I thin he's saying you do you blast, you get D10 for the Eldritch Blast, D10 from the subclass, D6 from Hex, (CHA from Agonizing Blast), any OTHER bonus dice and THEN all that gets doubled on a crit.