D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


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Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Yes, so let the barely founded speculation, begin!

From UA in the past year:

Artificer:

- Armorer - Confirmed

Bard:

- Creation - Confirmed

Barbarian:

  • Wild Soul
  • Rage

Cleric:

  • Twilight
  • Unity

Druid:

  • Wildfire
  • Stars

Fighter:

  • Rune Knight
  • Psychic/Psionic Warrior/Knight

Monk:

  • Astral Self
  • Way of Mercy

Paladin:

- Watcher

Ranger:

  • Swarmkeeper
  • Fey Wanderer

Rogue:

  • Revived/Phantom
  • Soul Knife

Sorcerer:

  • Aberrant Soul - Confirmed
  • Clockwork Soul

Warlock:

  • Genie - Confirmed
  • Lurker in the Deep

Wizard:

  • Onomancer -deconfirmed
  • Psion - -Deconfirmed
  • Order of Scribes

Which, not including the two Wizard Subclasses they said we're DOA, call new to 22. I think it's all in!

I am assuming that some of the subclass options in Tasha's Cauldron will be reprints of stuff that already appeared in Ravnica and/or Eberron and/or Theros and/or Wildemount, just as some of the Xanathar's subclasses are reprints from SCAG.

I would especially expect the Order Domain cleric and Circle of Spores druid (both from Ravnica) and the College of Eloquence bard (Theros) to be in there, as they are all very good.
 

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Also, really ask yourselves, if WOTC didn't also own MtG would they go out and license these settings for use in D&D? Are they being published based on the strength of their settings? This is marketing material they are charging you money for. Are they well done and useful to varying degrees? Sure. But let's be honest as to why this is being done.

To be fair, would they got out and license Greyhawk, or Birthright, or Dragonlance, if they didn't own the licenses themselves? Probably not.

A big reason Ravnica/Theros are getting published in Magic is the strength of those settings (it's a big reason why Kamigawa or Rabiah isn't getting another card set). So yes, the settings have merit and are popular. Just because it is also cross-marketing material, doesn't mean the material itself is bad.
 

I don't know about that. Maybe, maybe not. I mean SCAG made lots of money and who's excited about that book?

I don't think the line is a hard "No Magic settings ever" but when there is no FR campaign setting book (again which virtually all the APs take place in) not to mention everything that's not Eberron but there's two magic setting books? Yeah, maybe cool it on the Magic books.

Are some vaguely trustworthy sales figures on the various settings books available?
 


Yes, so let the barely founded speculation, begin!

From UA in the past year:

Artificer:

- Armorer - Confirmed

Bard:

- Creation - Confirmed

Barbarian:

  • Wild Soul
  • Rage

Cleric:

  • Twilight
  • Unity

Druid:

  • Wildfire
  • Stars

Fighter:

  • Rune Knight
  • Psychic/Psionic Warrior/Knight

Monk:

  • Astral Self
  • Way of Mercy

Paladin:

- Watcher

Ranger:

  • Swarmkeeper
  • Fey Wanderer

Rogue:

  • Revived/Phantom
  • Soul Knife

Sorcerer:

  • Aberrant Soul - Confirmed
  • Clockwork Soul

Warlock:

  • Genie - Confirmed
  • Lurker in the Deep

Wizard:

  • Onomancer -deconfirmed
  • Psion - -Deconfirmed
  • Order of Scribes

Which, not including the two Wizard Subclasses they said we're DOA, call new to 22. I think it's all in!

Seems about right, unless they rescued some older UAs...
 



Since like Shadows over Innistrad they’ve been pushing to make the story and lore apparent from just the cards themselves.

Actually I think they started pushing for it earlier than that, but SoI and Eldritch Moon was their first major success story. Everyone who played the card game pretty much knew the basic plot of those sets.

Point is, it’s no longer true that you have to go out of your way to engage with Magic’s story and lore. They’ve gotten pretty good at baking it right into the cards.
I'm very glad to hear that, like I said, I don't have a problem with Magic's lore. But it is still a CCG played primarily in a tournament setting (large or small) and designed and marketed as such. The lore is always a secondary consideration, one which players can freely ignore at no cost to their enjoyment of the game. It's much harder to do that in D&D.
 


To be fair, would they got out and license Greyhawk, or Birthright, or Dragonlance, if they didn't own the licenses themselves? Probably not.

A big reason Ravnica/Theros are getting published in Magic is the strength of those settings (it's a big reason why Kamigawa or Rabiah isn't getting another card set). So yes, the settings have merit and are popular. Just because it is also cross-marketing material, doesn't mean the material itself is bad.

That's fair. I mean, though they are intrinsically tied to the product identity of D&D so they make an even stronger economic argument to publish them, certainly.

But, those settings were conceived and designed as RPG settings to begin with and there are inherent advantages to that.
 

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