GMMichael
Guide of Modos
Well, I presented the rules as written to you in earlier posts. I can't force you to see/read them. At no point have I professed how the rules were intended. Although, I will here: the rules are intended to guide the PCs and DM toward having a fun D&D experience. If that means golems do or do not function in AMFs, so be it.The RAW in 5E is that some abilities and creatures are 'magical' and dont function in an AMF. Some are just weird (but not magical) and do. The RAW is express as to which ones work and which ones dont. . .
But again, you do you. If you want to make rulings in contravention of the rules, it's your game, go nuts. Just please dont tell others those rulings are the RAW or RAI.
Ancient white dragon: if there's an AMF big enough to surround an ancient dragon and its path to the ground, yeah, it would fall. But it might make a decent landing, like those crashing dragons in Skyrim. An AMF of that size, though, is more likely a divine event, so falling isn't the worst of the dragon's problems.So... in your games An Ancient White Dragon falls from the sky in an AMF because its flight is 'magical' despite the RAW that only things expressly called out as magical (or using spell slots) are magical?
What about Monks running along walls and water? Works in an AMF or doesnt work?
Monks: I don't know, some people consider it godly when someone walks on water. AMFs don't stop gods. You can check out some stunts/parkour videos for normal humans running along walls. I'd limit a monk to a realistic amount of wall-running in an AMF, just because I like my games a bit on the gritty side.
You'll have to show me this RAW about only-things-expressly-called-out are magic. Because I'm reading this:
The rules are a bit sloppy on distinguishing between "magic" and "spells." The first passage suggests that spells are a subset of magic, while the second one conflates magic and spells - "major exceptions" refers indirectly to the magic spells chapter/section of the PHB.Basic Rules said:Magic permeates the worlds of D&D and most often appears in the form of a spell.
Magic accounts for most of the major exceptions to the rules.
Common folk might see evidence of magic on a regular basis, but it's usually minor - a fantastic monster, a visibly answered prayer, a wizard walking through the streets with an animated shield guardian as a bodyguard.
That last one is interesting, because I don't see where the shield guardian is expressly called out as magical in its monster entry. But the passage expressly calls it out as "evidence of magic."