That isn't quite true IMO: it was just balanced in a different way. MUs were balanced more by being hard to keep alive and with very limiting spells at lower levels, but then stronger magic at higher levels made survival easier and allowed them to contribute much more over the course of a day.The trick to balancing 1st edition was that nothing was remotely balanced at all!
But it's not useful to say "spell interruption would be better than concentration in 5e" unless you address how it could be made to work in 5e. Interruption made it through three editions, but it was eventually dropped to simplify timing. If you wanted to bring it back you would probably need to also bring back segments, casting time, weapon speed factors, overlapping turns, etc.
Yeah, a lot of us played AD&D (1E and/or 2E) for decades, myself included, and we always used casting times and speed factors (especially in 2E when the concept was simplified) because they made sense. We never found it slowing or complex (1E sometimes, but once you "get it" it isn't that bad...), but obviously YMDV.Speaking as someone who actually played a lot of 1st edition, casting times and speed factors where something we quickly dropped as making combat too slow and complicated, and as a result interruption rarely happened.
I respectfully disagree. It did work, and it was fun. Otherwise, we wouldn't have kept playing it for nearly 30 years. Even when 3E came out, we tried it, thought it was "ok" but a bit cumbersome with feats, etc. then, so kept playing our 1E/2E hybrid instead. Different strokes for different folks, though. shrug I know a group who really liked the change when it went to the d20 system, and personally I preferred the d20 Star Wars the most--I felt it fit better than in D&D, for myself anyway...It's easy to say "this is how it worked in 1e", but the reality was, it didn't work, and it wasn't fun.
This was especially true in 1ed. As soon as you removed limitation, complains about M-U and casters in general were common. There were a few games where the DM asked me to come and check what was going wrong. Most of the times, it was exactly that. The removal of spell casting and memorization time and spell components. The rest of the time it was a bit too much powerful magic items at too low level.Generally when I hear anyone complain that MU are too powerful it's because they play with house rules that remove limitations, or they play only in modules and the players can read it before hand and know exactly what they are going to do. MU strength has always been known encounters that they get to plan for. Take that away from them in any edition and they are far, far less effective.
Yeah, a lot of us played AD&D (1E and/or 2E) for decades, myself included, and we always used casting times and speed factors (especially in 2E when the concept was simplified) because they made sense. We never found it slowing or complex (1E sometimes, but once you "get it" it isn't that bad...), but obviously YMDV.![]()
I think that there are a number of reasons for this (in terms of fun):
There was an emphasis on creating the character through the shared fiction (the play), and not through the process of character creation. This was mirrored in character abilities; early D&D primarily provided increased "power" and "customization" through the game (such as magic items), where modern D&D does it through class abilities.
Classes were not balanced in terms of each other; there was a great deal of niche protection. There had to be some level of balance within the party.
There was an emphasis on "skilled play" (dungeon exploration, clever roleplaying, and the proverbial 10' pole) and none on skills.
...now, that said, I think that the trend away from this reflect popular trends. There is a reason that OSR is a niche, and not the default. And that's because, for most of us, the "tons of fun" also represents a time when we had a lot more time to play, and were at the beginning of it all ... not closer to the end. Nostalgia is a heckuva drug.
Here's my experience with these examples:
Weapon v. AC. = We used about half the time. The reason we dropped it was because we kept having to equate monster weapons to "weapon-types". It made a lot of sense, but wasn't worth the hassle and didn't really impact very much. It's greatest impact was it made sense to have weapons very heavy armor vs. no armor, etc., which was very much the case historically IME.
Elves cannot be raised or resurrected (except one exception, because reasons). = Yep. We always enforced this. Reincarnate (take your chances), wish, or nothing.
Constitution score is the max times for raise/resurrection, and a failed role is perma death. = Yep. Always used this role as well, including losing a point of CON when you were brought back.
Even friendly castings of polymorph require system shock. = Yep. Even if you know it is coming, it is quite a shock.
Casting certain spells (such as haste, or wish) that ages you requires a system shock check (that's an oldie but a goodie). = Hmm.. I remember the aging, but I don't recall it requiring a SS check?
Items have saving throws (that's the "Dragon melts your magic items" rule). = Oh, YEAH! As a DM I LOVED this one... you failed your save, then all your items must make a save as well. LOL, so many times Disintegrate and Dragon breath meltings... ah, fond DM memories here.![]()
Me neither. But you'd be surprised as how many DMs tables were ignoring or simply did not apply them. And, again, it was leading to all kind of abuses.I've never understood this! Look, there's a lot of rules that some people followed, and some people didn't-
Weapon v. AC.
Elves cannot be raised or resurrected (except one exception, because reasons).
Constitution score is the max times for raise/resurrection, and a failed role is perma death.
Even friendly castings of polymorph require system shock.
Casting certain spells (such as haste, or wish) that ages you requires a system shock check (that's an oldie but a goodie).
Items have saving throws (that's the "Dragon melts your magic items" rule).
...and so on. But what has always been weird to me is when people insist that other people didn't play with the rules. I know that some people ignored the casting limitations, but it's just bizarre that people insist that everyone did, because I didn't!![]()