D&D 5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

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The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 

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It doesn't matter to me if another player also gets to use fireballs. I was simply pointing out the flaw in your analogy because you're ignoring the rules that enable those scenarios.

Cool. Given the amount of people who notice a +1 bonus being available or not as the game goes on, I'd picture some of those other things being even more annoying (I think I've seen niche protection issues be the thing about characters that have annoyed other players the most in practice).
 

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As I said: I would never play in a group, where such a competition exist, except maybe, when we played a team tournament using DnD rules.
Who said it had to be a competition? You're supposed to be cooperating together. But, if you choose a race that makes you worse at your role than another character with the optimal race is a theirs, that's a problem, even if you aren't competing, comparison matters.
 



Who said it had to be a competition? You're supposed to be cooperating together. But, if you choose a race that makes you worse at your role than another character with the optimal race is a theirs, that's a problem, even if you aren't competing, comparison matters.

If it's vital to be optimal, then should the game even allow sub-optimal choices?
 


Who said it had to be a competition? You're supposed to be cooperating together. But, if you choose a race that makes you worse at your role than another character with the optimal race is a theirs, that's a problem, even if you aren't competing, comparison matters.

How would you explain that idea to someone who didn't see D&D as a team sport seem, but more like the Greeks in the Trogen War or King Arthur's knight, who were in constant competition with the warriors on their own side?
 

Just to echo what others are saying, if this optional rule doesn't suit your table, then don't use it. If it greatly offends you to be involved in organized play that uses this optional rule, find a group that doesn't use it.
I wouldn't want to play in a game that uses the gritty rest optional rule - so I've not played in those games.
I'm a grognard by most metrics. I probably come out on the older end of D&D player these days. I prefer older editions of the game. This optional rule doesn't bother me. There's enough diversity in the players of RPGs that you can find a group to support your playstyle. You can even find a game system that supports your playstyle. Let people have their fun.
 


If it's vital to be optimal, then should the game even allow sub-optimal choices?
There will always be suboptimal choices. Multiclassing as a monk into paladin is normally suboptimal. With point buy or standard array, if you put an 8 in your main ability, you are suboptimal, but the race you choose shouldn't make you by default suboptimal at your job.
 

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